public uint dwUnknown; //actually belongs to the asset list; stored for .assets format < 14 public void Read(AssetsFileReader reader, uint version) { unityVersion = reader.ReadNullTerminated(); this.version = reader.ReadUInt32(); hasTypeTree = reader.ReadBoolean(); fieldCount = reader.ReadInt32(); unity5Types = new List <Type_0D>(); for (int i = 0; i < fieldCount; i++) { Type_0D type0d = new Type_0D(); type0d.Read(hasTypeTree, reader, version); unity5Types.Add(type0d); } if (version < 0x0E) { dwUnknown = reader.ReadUInt24(); } }//Minimum AssetsFile format : 6