コード例 #1
0
        public AssetsFile(AssetsFileReader reader)
        {
            this.reader = reader;
            readerPar   = reader.BaseStream;

            header = new AssetsFileHeader();
            header.Read(0, reader);

            typeTree = new TypeTree();
            typeTree.Read(reader.Position, reader, header.format, reader.bigEndian);

            AssetCount = reader.ReadUInt32();
            reader.Align();
            AssetTablePos = Convert.ToUInt32(reader.BaseStream.Position);

            reader.BaseStream.Position += AssetFileInfo.GetSize(header.format) * AssetCount;
            if (header.format > 0x0B)
            {
                preloadTable = new PreloadList();
                preloadTable.Read(reader.Position, reader, header.format, reader.bigEndian);
            }

            dependencies = new AssetsFileDependencyList();
            dependencies.Read(reader.Position, reader, header.format, reader.bigEndian);
        }
コード例 #2
0
        public AssetsFile(AssetsFileReader reader)
        {
            this.reader = reader;
            readerPar   = reader.BaseStream;

            header = new AssetsFileHeader();
            header.Read(reader);

            typeTree = new TypeTree();
            typeTree.Read(reader, header.format);

            assetCount = reader.ReadUInt32();
            reader.Align();
            assetTablePos = (uint)reader.BaseStream.Position;

            int assetInfoSize = AssetFileInfo.GetSize(header.format);

            if (0x0F <= header.format && header.format <= 0x10)
            {
                //for these two versions, the asset info is not aligned
                //for the last entry, so we have to do some weird stuff
                reader.BaseStream.Position += ((assetInfoSize + 3) >> 2 << 2) * (assetCount - 1) + assetInfoSize;
            }
            else
            {
                reader.BaseStream.Position += AssetFileInfo.GetSize(header.format) * assetCount;
            }
            if (header.format > 0x0B)
            {
                preloadTable = new PreloadList();
                preloadTable.Read(reader);
            }

            dependencies = new AssetsFileDependencyList();
            dependencies.Read(reader);
        }
コード例 #3
0
        public void Write(AssetsFileWriter writer, long filePos, List <AssetsReplacer> replacers, uint fileID = 0, ClassDatabaseFile typeMeta = null)
        {
            if (filePos == -1)
            {
                filePos = writer.Position;
            }
            else
            {
                writer.Position = filePos;
            }

            header.Write(writer);

            foreach (AssetsReplacer replacer in replacers)
            {
                int    replacerClassId     = replacer.GetClassID();
                ushort replacerScriptIndex = replacer.GetMonoScriptID();
                if (!typeTree.unity5Types.Any(t => t.classId == replacerClassId && t.scriptIndex == replacerScriptIndex))
                {
                    Type_0D type = null;

                    if (typeMeta != null)
                    {
                        ClassDatabaseType cldbType = AssetHelper.FindAssetClassByID(typeMeta, (uint)replacerClassId);
                        if (cldbType != null)
                        {
                            type = C2T5.Cldb2TypeTree(typeMeta, cldbType);

                            //in original AssetsTools, if you tried to use a new monoId it would just try to use
                            //the highest existing scriptIndex that existed without making a new one (unless there
                            //were no monobehavours ofc) this isn't any better as we just assign a plain monobehaviour
                            //typetree to a type that probably has more fields. I don't really know of a better way to
                            //handle this at the moment as cldbs cannot differentiate monoids.
                            type.scriptIndex = replacerScriptIndex;
                        }
                    }

                    if (type == null)
                    {
                        type = new Type_0D
                        {
                            classId           = replacerClassId,
                            unknown16_1       = 0,
                            scriptIndex       = replacerScriptIndex,
                            typeHash1         = 0,
                            typeHash2         = 0,
                            typeHash3         = 0,
                            typeHash4         = 0,
                            typeFieldsExCount = 0,
                            stringTableLen    = 0,
                            stringTable       = ""
                        };
                    }

                    typeTree.unity5Types.Add(type);
                }
            }
            typeTree.Write(writer, header.format);

            Dictionary <long, AssetFileInfo>  oldAssetInfosByPathId = new Dictionary <long, AssetFileInfo>();
            Dictionary <long, AssetsReplacer> replacersByPathId     = replacers.ToDictionary(r => r.GetPathID());
            List <AssetFileInfo> newAssetInfos = new List <AssetFileInfo>();

            // Collect unchanged assets (that aren't getting removed)
            reader.Position = assetTablePos;
            for (int i = 0; i < assetCount; i++)
            {
                AssetFileInfo oldAssetInfo = new AssetFileInfo();
                oldAssetInfo.Read(header.format, reader);
                oldAssetInfosByPathId.Add(oldAssetInfo.index, oldAssetInfo);

                if (replacersByPathId.ContainsKey(oldAssetInfo.index))
                {
                    continue;
                }

                AssetFileInfo newAssetInfo = new AssetFileInfo
                {
                    index = oldAssetInfo.index,
                    curFileTypeOrIndex  = oldAssetInfo.curFileTypeOrIndex,
                    inheritedUnityClass = oldAssetInfo.inheritedUnityClass,
                    scriptIndex         = oldAssetInfo.scriptIndex,
                    unknown1            = oldAssetInfo.unknown1
                };
                newAssetInfos.Add(newAssetInfo);
            }

            // Collect modified and new assets
            foreach (AssetsReplacer replacer in replacers.Where(r => r.GetReplacementType() == AssetsReplacementType.AddOrModify))
            {
                AssetFileInfo newAssetInfo = new AssetFileInfo
                {
                    index = replacer.GetPathID(),
                    inheritedUnityClass = (ushort)replacer.GetClassID(),                              //for older unity versions
                    scriptIndex         = replacer.GetMonoScriptID(),
                    unknown1            = 0
                };

                if (header.format < 0x10)
                {
                    newAssetInfo.curFileTypeOrIndex = replacer.GetClassID();
                }
                else
                {
                    if (replacer.GetMonoScriptID() == 0xFFFF)
                    {
                        newAssetInfo.curFileTypeOrIndex = typeTree.unity5Types.FindIndex(t => t.classId == replacer.GetClassID());
                    }
                    else
                    {
                        newAssetInfo.curFileTypeOrIndex = typeTree.unity5Types.FindIndex(t => t.classId == replacer.GetClassID() && t.scriptIndex == replacer.GetMonoScriptID());
                    }
                }

                newAssetInfos.Add(newAssetInfo);
            }

            newAssetInfos.Sort((i1, i2) => i1.index.CompareTo(i2.index));

            // Write asset infos (will write again later on to update the offsets and sizes)
            writer.Write(newAssetInfos.Count);
            writer.Align();
            long newAssetTablePos = writer.Position;

            foreach (AssetFileInfo newAssetInfo in newAssetInfos)
            {
                newAssetInfo.Write(header.format, writer);
            }

            preloadTable.Write(writer);
            dependencies.Write(writer);

            // Temporary fix for secondaryTypeCount and friends
            if (header.format >= 0x14)
            {
                writer.Write(0); //secondaryTypeCount
            }

            uint newMetadataSize = (uint)(writer.Position - filePos - 0x13); //0x13 is header - "endianness byte"? (if that's what it even is)

            if (header.format >= 0x16)
            {
                // Remove larger variation fields as well
                newMetadataSize -= 0x1c;
            }

            // For padding only. if all initial data before assetData is more than 0x1000, this is skipped
            if (writer.Position < 0x1000)
            {
                while (writer.Position < 0x1000)
                {
                    writer.Write((byte)0x00);
                }
            }
            else
            {
                if (writer.Position % 16 == 0)
                {
                    writer.Position += 16;
                }
                else
                {
                    writer.Align16();
                }
            }

            long newFirstFileOffset = writer.Position;

            // Write all asset data
            for (int i = 0; i < newAssetInfos.Count; i++)
            {
                AssetFileInfo newAssetInfo = newAssetInfos[i];
                newAssetInfo.curFileOffset = writer.Position - newFirstFileOffset;

                if (replacersByPathId.TryGetValue(newAssetInfo.index, out AssetsReplacer replacer))
                {
                    replacer.Write(writer);
                }
                else
                {
                    AssetFileInfo oldAssetInfo = oldAssetInfosByPathId[newAssetInfo.index];
                    reader.Position = header.firstFileOffset + oldAssetInfo.curFileOffset;
                    reader.BaseStream.CopyToCompat(writer.BaseStream, oldAssetInfo.curFileSize);
                }

                newAssetInfo.curFileSize = (uint)(writer.Position - (newFirstFileOffset + newAssetInfo.curFileOffset));
                if (i != newAssetInfos.Count - 1)
                {
                    writer.Align8();
                }
            }

            long newFileSize = writer.Position - filePos;

            // Write new header
            AssetsFileHeader newHeader = new AssetsFileHeader
            {
                metadataSize    = newMetadataSize,
                fileSize        = newFileSize,
                format          = header.format,
                firstFileOffset = newFirstFileOffset,
                endianness      = header.endianness,
                unknown         = header.unknown,
                unknown1        = header.unknown1,
                unknown2        = header.unknown2
            };

            writer.Position = filePos;
            newHeader.Write(writer);

            // Write new asset infos again (this time with offsets and sizes filled in)
            writer.Position = newAssetTablePos;
            foreach (AssetFileInfo newAssetInfo in newAssetInfos)
            {
                newAssetInfo.Write(header.format, writer);
            }

            // Set writer position back to end of file
            writer.Position = filePos + newFileSize;
        }