コード例 #1
0
        public IList <INode> Dijkstra(MyAbstractGraph <INode, IEdge> i_Graph, INode i_StartNode, INode i_TargetNode)
        {
            bool isTargetFound = false;

            if (!i_Graph.GetAllNodes().Contains(i_StartNode))
            {
                Console.WriteLine("starting node is not in the graph");
                return(null);
            }

            PriorityQueueCopied <INode> priorityQueue = new PriorityQueueCopied <INode>(true);
            Dictionary <INode, int>     distances     = new Dictionary <INode, int>();
            Dictionary <INode, INode>   parents       = new Dictionary <INode, INode>();

            foreach (INode node in i_Graph.GetAllNodes())
            {
                priorityQueue.Enqueue(int.MaxValue / 3, node);
                distances[node] = int.MaxValue / 3;
                parents[node]   = null;
            }
            distances[i_StartNode] = 0;
            priorityQueue.UpdatePriority(i_StartNode, 0);

            while (priorityQueue.Count != 0)
            {
                INode minNode = priorityQueue.Dequeue();
                foreach (IEdge neighbor in i_Graph.GetNeighbors(minNode))
                {
                    if (priorityQueue.IsInQueue(neighbor.V))
                    {
                        int newDistance = distances[minNode] + neighbor.GetWeight();
                        if (newDistance < distances[neighbor.V])
                        {
                            {
                                distances[neighbor.V] = newDistance;
                                priorityQueue.UpdatePriority(neighbor.V, newDistance);
                                parents[neighbor.V] = minNode;
                            }
                        }
                    }
                }
            }
            //UnityEngine.Debug.Log("distance: " + distances[i_TargetNode]);
            if (distances[i_TargetNode] == int.MaxValue)
            {
                return(null);
            }

            else
            {
                List <INode> resPath     = new List <INode>();
                INode        currentNode = i_TargetNode;
                while (currentNode != null)
                {
                    resPath.Insert(0, currentNode);
                    currentNode = parents[currentNode];
                }
                return(resPath);
            }
        }
コード例 #2
0
        static void Main(string[] args)
        {
            PriorityQueueCopied <int> queue = new PriorityQueueCopied <int>();
            Random rnd = new Random();

            //enqueue
            for (int i = 0; i < 10; i++)
            {
                int x = rnd.Next(3);
                queue.Enqueue(x, x);
            }
            //dequeue
            while (queue.Count > 0)
            {
                Console.WriteLine(queue.Dequeue());
            }
            Console.ReadLine();
        }
コード例 #3
0
        //returns
        //1. list of tuples - (node, distance)
        //2. list of the result path
        public Tuple <IList <Tuple <INode, int> >, IList <INode> > AstarSearch(MyAbstractGraph <INode, IEdge> i_Graph, INode i_StartNode, INode i_TargetNode)
        {
            if (!i_Graph.GetAllNodes().Contains(i_StartNode))
            {
                Console.WriteLine("starting node is not in the graph");
                return(null);
            }

            List <Tuple <INode, int> >  distancesHistory    = new List <Tuple <INode, int> >();
            PriorityQueueCopied <INode> fScorePriorityQueue = new PriorityQueueCopied <INode>(true); // For node n, fScore[n] := gScore[n] + h(n).
            Dictionary <INode, int>     gScore  = new Dictionary <INode, int>();                     // For node n, gScore[n] is the cost of the cheapest path from start to n currently known.
            Dictionary <INode, INode>   parents = new Dictionary <INode, INode>();

            foreach (INode node in i_Graph.GetAllNodes())
            {
                if (node.Id != i_StartNode.Id)
                {
                    fScorePriorityQueue.Enqueue(int.MaxValue / 3, node);
                    gScore[node] = int.MaxValue / 3;
                }
                parents[node] = null;
            }
            gScore[i_StartNode] = 0;
            fScorePriorityQueue.Enqueue(manhattanDistance(i_Graph, (MyUnityNode)i_StartNode, (MyUnityNode)i_TargetNode), i_StartNode);
            distancesHistory.Add(new Tuple <INode, int>(i_StartNode, 0));


            while (fScorePriorityQueue.Count != 0)
            {
                INode minNode = fScorePriorityQueue.Dequeue();
                if (minNode.Id == i_TargetNode.Id)
                {
                    break;
                }

                foreach (IEdge neighbor in i_Graph.GetNeighbors(minNode))
                {
                    if (fScorePriorityQueue.IsInQueue(neighbor.V))// not sure if i need this line!
                    {
                        int tentative_gScore = gScore[minNode] + neighbor.GetWeight();
                        if (tentative_gScore < gScore[neighbor.V])
                        {
                            {
                                parents[neighbor.V] = minNode;
                                gScore[neighbor.V]  = tentative_gScore;

                                fScorePriorityQueue.UpdatePriority(neighbor.V, tentative_gScore + manhattanDistance(i_Graph, (MyUnityNode)neighbor.V, (MyUnityNode)i_TargetNode));

                                if (neighbor.V.Id != i_TargetNode.Id)
                                {
                                    distancesHistory.Add(new Tuple <INode, int>(neighbor.V, tentative_gScore));
                                }
                            }
                        }
                    }
                }
            }
            //UnityEngine.Debug.Log("distance: " + distances[i_TargetNode]);
            if (gScore[i_TargetNode] == int.MaxValue)
            {
                return(null);
            }

            else
            {
                List <INode> resPath     = new List <INode>();
                INode        currentNode = i_TargetNode;
                while (currentNode != null)
                {
                    resPath.Insert(0, currentNode);
                    currentNode = parents[currentNode];
                }
                return(Tuple.Create <IList <Tuple <INode, int> >, IList <INode> >(distancesHistory, resPath));
            }
        }