public Quest EndQuest(int endNumber) { _activeDialogSequence = _endingSequence; _endingSequence.StartDialog(); StoryManager.GetInstance().ActiveQuest = _nextQuest; StoryManager.GetInstance().kokoko = endNumber; return(_nextQuest); }
public void BeginQuest() { _activeDialogSequence = _beginningSequence; _beginningSequence.StartDialog(); }
public void StartCharacterSequence(string c) { _activeDialogSequence = _dialogSequences[c]; _activeDialogSequence.StartDialog(); }