private bool TryProcessMove() { if (CombatManager.Instance.IsAITurn()) { return(false); } else if (this._data.Target.Current == null && !GUIManager.Instance.GetGUILocked() && !GUIManager.Instance.GetInteractionLocked()) { if (!this._data.DoubleClick) { var data = new EvTileSelectData(); data.Target = this._data.Target; var e = new EvTileSelect(data); e.TryProcess(); return(true); } else { var data = new EvPathMoveData(); data.Target = this._data.Target; var path = new EvPathMoveUtil().GetPathMove(data); path.TryProcess(); return(true); } } else { return(false); } }
public void SetData(EvTileSelectData data) { this._data = data; }
public EvTileSelect(EvTileSelectData d) : base(EGuiEv.TileClick) { this._data = d; }