public void Distort(TextureParam _input, TextureParam _inputB, TextureParam _output) { System.Diagnostics.Stopwatch timer = new System.Diagnostics.Stopwatch(); timer.Start(); Material mat = GetMaterial("TextureOps"); mat.SetInt("_MainIsGrey", _input.IsGrey() ? 1 : 0); mat.SetInt("_TextureBIsGrey", _inputB.IsGrey() ? 1 : 0); mat.SetTexture("_GradientTex", _inputB.GetHWSourceTexture()); mat.SetVector("_TexSizeRecip", new Vector4(1.0f / (float)_inputB.m_Width, 1.0f / (float)_inputB.m_Height, m_Value, m_Value2)); mat.SetVector("_Multiply", new Vector4(m_Value, m_Value1, m_Value2, 0.0f)); SetCommonVars(mat); //Texture2D tex = input.CreateTexture(TextureParam.ms_TexFormat); //input.FillInTexture(tex); //RenderTexture destination = RenderTexture.GetTemporary((int)input.m_Width, (int)input.m_Height, 24, TextureParam.ms_RTexFormat); RenderTexture destination = CreateRenderDestination(_input, _output); Graphics.Blit(_input.GetHWSourceTexture(), destination, mat, (int)ShaderOp.Distort); //output.TexFromRenderTarget(); //RenderTexture.ReleaseTemporary(destination); // Debug.LogError(" Distort in Final" + timer.ElapsedMilliseconds + " ms"); }
private bool CreateOutputTexture() { //Get RGB TextureParam input = null; //Get Alpha TextureParam input2 = null; if (!GetInput(0, out input)) { return(false); } if (!GetInput(1, out input2)) { return(false); } if (m_Param == null) { m_Param = new TextureParam(m_TexWidth, m_TexHeight); } m_TexMode = TexMode.ColorRGB; Material m = GetMaterial("TextureOps"); m.SetInt("_MainIsGrey", input.IsGrey() ? 1 : 0); m.SetInt("_TextureBIsGrey", input2.IsGrey() ? 1 : 0); m.SetTexture("_GradientTex", input2.GetHWSourceTexture()); Graphics.Blit(input.GetHWSourceTexture(), CreateRenderDestination(input, m_Param), m, (int)ShaderOp.CopyColorAndAlpha); return(true); }
public override bool Calculate() { if (!allInputsReady()) { return(false); } if (m_Output == null) { return(false); } TextureParam input = null; if (Inputs[0].connection != null) { input = Inputs[0].connection.GetValue <TextureParam>(); } TextureParam input2 = null; if (Inputs[1].connection != null) { input2 = Inputs[1].connection.GetValue <TextureParam>(); } //input.DestinationToTexture(m_Output); if (m_Output.width != input.m_Width) { Texture2D texture = new Texture2D(input.m_Width, input.m_Height, TextureFormat.ARGB32, false); EditorUtility.CopySerialized(texture, m_Output); AssetDatabase.SaveAssets(); } if (m_Output.format != TextureFormat.ARGB32 && m_Output.format != TextureFormat.RGBA32 && m_Output.format != TextureFormat.RGB24) { Debug.LogError(" Ouput Texture " + m_Output + "wrong Format " + m_Output.format); } else { RenderTexture rt = new RenderTexture(m_Output.width, m_Output.height, 0, RenderTextureFormat.ARGB32); Material m = GetMaterial("TextureOps"); m.SetInt("_MainIsGrey", input.IsGrey() ? 1 : 0); m.SetInt("_TextureBIsGrey", input2.IsGrey() ? 1 : 0); m.SetTexture("_GradientTex", input2.GetHWSourceTexture()); Graphics.Blit(input.GetHWSourceTexture(), rt, m, (int)ShaderOp.CopyRandA); RenderTexture.active = rt; m_Output.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); //input.DestinationToTexture(m_Output); m_Output.Apply(); } //Outputs[0].SetValue<TextureParam> (m_Param); return(true); }
public override bool Calculate() { if (!allInputsReady()) { return(false); } TextureParam input = null; if (Inputs[0].connection != null) { input = Inputs[0].connection.GetValue <TextureParam>(); } if (input == null) { return(false); } TextureParam input2 = null; int index2 = 1; if (Inputs.Count < 2) { index2 = 0; } if (Inputs[index2].connection != null) { input2 = Inputs[index2].connection.GetValue <TextureParam>(); } if (input2 == null) { return(false); } if (m_Param == null) { m_Param = new TextureParam(m_TexWidth, m_TexHeight); } m_TexMode = TexMode.ColorRGB; Material m = GetMaterial("TextureOps"); m.SetInt("_MainIsGrey", input.IsGrey() ? 1 : 0); m.SetInt("_TextureBIsGrey", input2.IsGrey() ? 1 : 0); m.SetTexture("_GradientTex", input2.GetHWSourceTexture()); Graphics.Blit(input.GetHWSourceTexture(), CreateRenderDestination(input, m_Param), m, (int)ShaderOp.CopyColorAndAlpha); CreateCachedTextureIcon(); return(true); }
public void General(TextureParam _input, TextureParam _inputB, TextureParam _output, ShaderOp _shaderOp) { System.Diagnostics.Stopwatch timer = new System.Diagnostics.Stopwatch(); timer.Start(); Material mat = GetMaterial("TextureOps"); SetCommonVars(mat); mat.SetInt("_MainIsGrey", _input.IsGrey() ? 1 : 0); mat.SetInt("_TextureBIsGrey", _inputB.IsGrey() ? 1 : 0); mat.SetTexture("_GradientTex", _inputB.GetHWSourceTexture()); mat.SetVector("_TexSizeRecip", new Vector4(1.0f / (float)_input.m_Width, 1.0f / (float)_input.m_Height, m_Value, 0)); RenderTexture destination = CreateRenderDestination(_input, _output); Graphics.Blit(_input.GetHWSourceTexture(), destination, mat, (int)_shaderOp); // Debug.LogError(""+ _shaderOp+" in Final" + timer.ElapsedMilliseconds + " ms"); }
public Texture CreateTextureIcon(int _size) { if (m_Param == null) { return(null); } return(m_Param.m_Destination);//GetHWSourceTexture(); #if OUTPUT_SCALED_GREY //this is just for display as a label on the node RenderTexture destination = new RenderTexture(_size, _size, 24, RenderTextureFormat.ARGB32); Material m = GetMaterial("TextureOps"); m.SetVector("_Multiply", new Vector4(m_ScalePreview, 0, 0, 0)); Graphics.Blit(m_Param.GetHWSourceTexture(), destination, m, m_Param.IsGrey() ? (int)ShaderOp.CopyGrey : (int)ShaderOp.CopyColor); return(destination); #endif }
public void CalcNormals(float _size, TextureParam _input, TextureParam _output) { System.Diagnostics.Stopwatch timer = new System.Diagnostics.Stopwatch(); timer.Start(); Material mat = GetMaterial("TextureOps"); mat.SetInt("_MainIsGrey", _input.IsGrey() ? 1 : 0); mat.SetVector("_TexSizeRecip", new Vector4(1.0f / (float)_input.m_Width, 1.0f / (float)_input.m_Height, _size, 0)); m_TexMode = TexMode.ColorRGB; RenderTexture destination = CreateRenderDestination(_input, _output); SetCommonVars(mat); Graphics.Blit(_input.GetHWSourceTexture(), destination, mat, (int)ShaderOp.Normal); // Debug.LogError(" multiply in Final" + timer.ElapsedMilliseconds + " ms"); }
public void General(float _r, float _g, float _b, TextureParam _input, TextureParam _output, ShaderOp _shaderOp) { System.Diagnostics.Stopwatch timer = new System.Diagnostics.Stopwatch(); timer.Start(); Material mat = GetMaterial("TextureOps"); // if (Inputs.Count>1 && Inputs[1].connection != null) // _r=Inputs[1].connection.GetValue<float>(); mat.SetVector("_TexSizeRecip", new Vector4(1.0f / (float)_input.m_Width, 1.0f / (float)_input.m_Height, _input.m_Width, 0)); mat.SetVector("_Multiply", new Vector4(_r, _g, _b, 1)); mat.SetInt("_MainIsGrey", _input.IsGrey() ? 1 : 0); SetCommonVars(mat); CalcOutputFormat(_input); RenderTexture destination = CreateRenderDestination(_input, _output); Graphics.Blit(_input.GetHWSourceTexture(), destination, mat, (int)_shaderOp); }
public void Blend(TextureParam _input, TextureParam _inputB, TextureParam _inputC, TextureParam _inputD, TextureParam _output) { System.Diagnostics.Stopwatch timer = new System.Diagnostics.Stopwatch(); timer.Start(); Material mat = GetMaterial("TextureOps"); mat.SetInt("_MainIsGrey", _input.IsGrey() ? 1 : 0); mat.SetInt("_TextureBIsGrey", _inputB.IsGrey() ? 1 : 0); mat.SetTexture("_GradientTex", _inputB.GetHWSourceTexture()); mat.SetTexture("_GradientTex2", _inputC.GetHWSourceTexture()); mat.SetTexture("_GradientTex3", _inputD.GetHWSourceTexture()); mat.SetVector("_TexSizeRecip", new Vector4(1.0f / (float)_inputB.m_Width, 1.0f / (float)_inputB.m_Height, m_Value, m_Value2)); mat.SetVector("_Multiply", new Vector4(m_Value, m_Value1, m_Value2, 0.0f)); SetCommonVars(mat); CalcOutputFormat(_input); RenderTexture destination = CreateRenderDestination(_input, _output); Graphics.Blit(_input.GetHWSourceTexture(), destination, mat, (int)ShaderOp.Quadify); }
public void ExecuteRemapCurve(float _size, TextureParam _input, TextureParam _output) { System.Diagnostics.Stopwatch timer = new System.Diagnostics.Stopwatch(); timer.Start(); Material mat = GetMaterial("TextureOps"); mat.SetInt("_MainIsGrey", _input.IsGrey() ? 1 : 0); if (gradient == null) { gradient = new Texture2D(1024, 1, TextureFormat.RFloat, false); //1024 possible levels } Color c = Color.white; for (float x = 0.0f; x < (float)gradient.width; x += 1.0f) { c.g = c.b = c.r = m_RemapCurve.Evaluate(x / (float)gradient.width); gradient.SetPixel((int)x, 0, c); } gradient.wrapMode = TextureWrapMode.Clamp; gradient.Apply(); mat.SetTexture("_GradientTex", gradient); mat.SetVector("_TexSizeRecip", new Vector4(1.0f / (float)_input.m_Width, 1.0f / (float)_input.m_Height, _size, 0)); SetCommonVars(mat); // m_TexMode =TexMode.ColorRGB; RenderTexture destination = CreateRenderDestination(_input, _output); Graphics.Blit(_input.GetHWSourceTexture(), destination, mat, (int)ShaderOp.Gradient); // Debug.LogError(" multiply in Final" + timer.ElapsedMilliseconds + " ms"); }
public void UVOffset(TextureParam _inputU, TextureParam _inputV, TextureParam _inputSrc, TextureParam _output) { System.Diagnostics.Stopwatch timer = new System.Diagnostics.Stopwatch(); timer.Start(); Material mat = GetMaterial("TextureOps"); mat.SetInt("_MainIsGrey", _inputSrc.IsGrey() ? 1 : 0); mat.SetInt("_TextureBIsGrey", _inputU.IsGrey() ? 1 : 0); mat.SetTexture("_GradientTex", _inputU.GetHWSourceTexture()); mat.SetTexture("_GradientTex2", _inputV.GetHWSourceTexture()); mat.SetVector("_TexSizeRecip", new Vector4(1.0f / (float)_inputU.m_Width, 1.0f / (float)_inputSrc.m_Height, m_Value, m_Value2)); mat.SetVector("_Multiply", new Vector4(m_Value, m_Value1, m_Value2, 0.0f)); SetCommonVars(mat); CalcOutputFormat(_inputSrc); RenderTexture destination = CreateRenderDestination(_inputSrc, _output); Graphics.Blit(_inputSrc.GetHWSourceTexture(), destination, mat, (int)ShaderOp.UVOffset); //output.TexFromRenderTarget(); //RenderTexture.ReleaseTemporary(destination); // Debug.LogError(" Distort in Final" + timer.ElapsedMilliseconds + " ms"); }
public override bool Calculate() { if (!allInputsReady()) { return(false); } if (m_Output == null) { return(false); } TextureParam input = null; if (Inputs[0].connection != null) { input = Inputs[0].connection.GetValue <TextureParam>(); } if (input == null) { return(false); } TextureParam input2 = null; int index2 = 1; if (Inputs.Count < 2) { index2 = 0; } if (Inputs[index2].connection != null) { input2 = Inputs[index2].connection.GetValue <TextureParam>(); } if (input2 == null) { return(false); } //input.DestinationToTexture(m_Output); if (m_Output.width != input.m_Width) { Texture2D texture = new Texture2D(input.m_Width, input.m_Height, TextureFormat.ARGB32, false); EditorUtility.CopySerialized(texture, m_Output); AssetDatabase.SaveAssets(); } //m_Output.width = 256; //m_Output.height = 256; //int x = 0, y = 0; if (m_Output.format != TextureFormat.ARGB32 && m_Output.format != TextureFormat.RGBA32 && m_Output.format != TextureFormat.RGB24) { Debug.LogError(" Ouput Texture " + m_Output + "wrong Format " + m_Output.format); } else { System.Diagnostics.Stopwatch timer = new System.Diagnostics.Stopwatch(); timer.Start(); /* * float minred=float.MaxValue, maxred=float.MinValue; * float minalpha = float.MaxValue, maxalpha = float.MinValue; * for (int x = 0; x < input.m_Width; x++) * { * for (int y = 0; y < input.m_Height; y++) * { * Color col = input.GetCol(x, y); * col.a = col.r; * minred = Mathf.Min(minred, col.r); * maxred = Mathf.Max(maxred, col.r); * minalpha = Mathf.Min(minalpha, col.a); * maxalpha = Mathf.Max(maxalpha, col.a); * m_Output.SetPixel((int)(((float)x / (float)input.m_Width) * m_Output.width), (int)(((float)y / (float)input.m_Height) * m_Output.height), col); * //m_Param.Set(x, y, col.r, col.g, col.b, 1.0f); * } * } */ RenderTexture rt = new RenderTexture(m_Output.width, m_Output.height, 0, RenderTextureFormat.ARGB32); Material m = GetMaterial("TextureOps"); m.SetInt("_MainIsGrey", input.IsGrey() ? 1 : 0); m.SetInt("_TextureBIsGrey", input2.IsGrey() ? 1 : 0); m.SetTexture("_GradientTex", input2.GetHWSourceTexture()); string path = AssetDatabase.GetAssetPath(m_Output); TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(path); if (importer.textureType == TextureImporterType.NormalMap) { Graphics.Blit(input.GetHWSourceTexture(), rt, m, (int)ShaderOp.CopyNormalMap); RenderTexture.active = rt; m_Output.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); //input.DestinationToTexture(m_Output); m_Output.Apply(); RenderTexture.active = null; rt.DiscardContents(); rt.Release(); rt = null; /* * //unity appears to have changed their internal format * //so instead save asset as typical normal map png and have unity reimport * * input.SavePNG(path); * importer.compressionQuality = importer.compressionQuality + 1; //try and force the import * importer.crunchedCompression = false; * importer.SaveAndReimport(); * AssetDatabase.Refresh(); */ } else { Graphics.Blit(input.GetHWSourceTexture(), rt, m, (int)ShaderOp.CopyColorAndAlpha); RenderTexture.active = rt; m_Output.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); //input.DestinationToTexture(m_Output); m_Output.Apply(); RenderTexture.active = null; rt.DiscardContents(); rt.Release(); rt = null; } if (ms_ExportPNG) { SavePNG(m_Output, path); importer.compressionQuality = importer.compressionQuality + 1; //try and force the import importer.SaveAndReimport(); } // Debug.Log("applied output to "+ m_Output+" time: "+timer.ElapsedMilliseconds+" ms res: "+input.m_Width+" minred "+minred+" max red "+maxred + " minalpha " + minalpha + " max alpha " + maxalpha); } //Outputs[0].SetValue<TextureParam> (m_Param); return(true); }
public override bool Calculate() { if (m_Output == null) { return(false); } TextureParam input = null; TextureParam input2 = null; if (!GetInput(0, out input)) { return(false); } if (!GetInput(1, out input2)) { return(false); } if (m_Output.width != input.m_Width) { Texture2D texture = new Texture2D(input.m_Width, input.m_Height, TextureFormat.ARGB32, false); EditorUtility.CopySerialized(texture, m_Output); AssetDatabase.SaveAssets(); } //m_Output.width = 256; //m_Output.height = 256; //int x = 0, y = 0; if (m_Output.format != TextureFormat.ARGB32 && m_Output.format != TextureFormat.RGBA32 && m_Output.format != TextureFormat.RGB24) { Debug.LogError(" Ouput Texture " + m_Output + "wrong Format " + m_Output.format); } else { System.Diagnostics.Stopwatch timer = new System.Diagnostics.Stopwatch(); timer.Start(); RenderTexture rt = new RenderTexture(m_Output.width, m_Output.height, 0, RenderTextureFormat.ARGB32); Material m = GetMaterial("TextureOps"); m.SetInt("_MainIsGrey", input.IsGrey() ? 1 : 0); m.SetInt("_TextureBIsGrey", input2.IsGrey() ? 1 : 0); m.SetTexture("_GradientTex", input2.GetHWSourceTexture()); string path = AssetDatabase.GetAssetPath(m_Output); TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(path); if (importer.textureType == TextureImporterType.NormalMap) { Graphics.Blit(input.GetHWSourceTexture(), rt, m, (int)ShaderOp.CopyNormalMap); RenderTexture.active = rt; m_Output.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); //input.DestinationToTexture(m_Output); m_Output.Apply(); RenderTexture.active = null; rt.DiscardContents(); rt.Release(); rt = null; /* * //unity appears to have changed their internal format * //so instead save asset as typical normal map png and have unity reimport * * input.SavePNG(path); * importer.compressionQuality = importer.compressionQuality + 1; //try and force the import * importer.crunchedCompression = false; * importer.SaveAndReimport(); * AssetDatabase.Refresh(); */ } else { Graphics.Blit(input.GetHWSourceTexture(), rt, m, (int)ShaderOp.CopyColorAndAlpha); RenderTexture.active = rt; m_Output.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); //input.DestinationToTexture(m_Output); m_Output.Apply(); RenderTexture.active = null; rt.DiscardContents(); rt.Release(); rt = null; } if (ms_ExportPNG) { if (m_ExportAnimatedAsSingleSpriteSheet) { if (input != null && ms_ExportPNGFrame == 0) { texSpriteSheet = new Texture2D(input.m_Width * (ms_ExportPNGFrameCount + 1), input.m_Height, TextureFormat.ARGB32, false); } texSpriteSheet.SetPixels(ms_ExportPNGFrame * input.m_Width, 0, input.m_Width, input.m_Height, m_Output.GetPixels(0, 0, input.m_Width, input.m_Height)); if (ms_ExportPNGFrame == ms_ExportPNGFrameCount) { path = path.Replace(".png", "Sheet.png"); if (UnityTextureOutput.ms_ExportExternal) { Debug.Log("filename is " + Path.GetFileName(path)); path = UnityTextureOutput.ms_ExportExternalPath + Path.DirectorySeparatorChar + Path.GetFileName(path); Debug.Log("new path is " + path); } SavePNG(texSpriteSheet, path, !UnityTextureOutput.ms_ExportExternal); } } else { if (ms_ExportPNGAnimated) { path = path.Replace(".png", "" + ms_ExportPNGFrame + ".png"); } if (UnityTextureOutput.ms_ExportExternal) { Debug.Log("filename is " + Path.GetFileName(path)); path = UnityTextureOutput.ms_ExportExternalPath + Path.DirectorySeparatorChar + Path.GetFileName(path); Debug.Log("new path is " + path); } SavePNG(m_Output, path, !UnityTextureOutput.ms_ExportExternal); if (!ms_ExportExternal) { importer.compressionQuality = importer.compressionQuality + 1; //try and force the import importer.SaveAndReimport(); } } } // Debug.Log("applied output to "+ m_Output+" time: "+timer.ElapsedMilliseconds+" ms res: "+input.m_Width+" minred "+minred+" max red "+maxred + " minalpha " + minalpha + " max alpha " + maxalpha); } //Outputs[0].SetValue<TextureParam> (m_Param); return(true); }
public override bool Calculate() { if (m_Output == null) { return(false); } TextureParam input = null; TextureParam input2 = null; TextureParam input3 = null; TextureParam input4 = null; if (!GetInput(0, out input)) { return(false); } if (!GetInput(1, out input2)) { return(false); } if (!GetInput(2, out input3)) { return(false); } if (!GetInput(3, out input4)) { return(false); } if (m_Output.width != input.m_Width) { Texture2D texture = new Texture2D(input.m_Width, input.m_Height, TextureFormat.ARGB32, false); EditorUtility.CopySerialized(texture, m_Output); AssetDatabase.SaveAssets(); } //m_Output.width = 256; //m_Output.height = 256; //int x = 0, y = 0; if (m_Output.format != TextureFormat.ARGB32 && m_Output.format != TextureFormat.RGBA32 && m_Output.format != TextureFormat.RGB24) { Debug.LogError(" Ouput Texture " + m_Output + "wrong Format " + m_Output.format); } else { System.Diagnostics.Stopwatch timer = new System.Diagnostics.Stopwatch(); timer.Start(); RenderTexture rt = new RenderTexture(m_Output.width, m_Output.height, 0, RenderTextureFormat.ARGB32); Material m = GetMaterial("TextureOps"); m.SetInt("_MainIsGrey", input.IsGrey() ? 1 : 0); m.SetInt("_TextureBIsGrey", input2.IsGrey() ? 1 : 0); m.SetTexture("_GradientTex", input2.GetHWSourceTexture()); m.SetTexture("_GradientTex2", input3.GetHWSourceTexture()); m.SetTexture("_GradientTex3", input4.GetHWSourceTexture()); string path = AssetDatabase.GetAssetPath(m_Output); TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(path); Graphics.Blit(input.GetHWSourceTexture(), rt, m, (int)ShaderOp.CopyRGBAChannels); RenderTexture.active = rt; m_Output.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); //input.DestinationToTexture(m_Output); m_Output.Apply(); RenderTexture.active = null; rt.DiscardContents(); rt.Release(); if (ms_ExportPNG) { SavePNG(m_Output, path); importer.compressionQuality = importer.compressionQuality + 1; //try and force the import importer.SaveAndReimport(); } } //Outputs[0].SetValue<TextureParam> (m_Param); return(true); }
public override bool Calculate() { if (m_Output == null) { return(false); } TextureParam input = null; TextureParam input2 = null; if (!GetInput(0, out input)) { return(false); } if (!GetInput(1, out input2)) { return(false); } //input.DestinationToTexture(m_Output); if (m_Output.width != input.m_Width) { Texture2D texture = new Texture2D(input.m_Width, input.m_Height, TextureFormat.ARGB32, false); EditorUtility.CopySerialized(texture, m_Output); AssetDatabase.SaveAssets(); } if (m_Output.format != TextureFormat.ARGB32 && m_Output.format != TextureFormat.RGBA32 && m_Output.format != TextureFormat.RGB24) { Debug.LogError(" Ouput Texture " + m_Output + "wrong Format " + m_Output.format); } else { RenderTexture rt = new RenderTexture(m_Output.width, m_Output.height, 0, RenderTextureFormat.ARGB32); Material m = GetMaterial("TextureOps"); m.SetInt("_MainIsGrey", input.IsGrey() ? 1 : 0); m.SetInt("_TextureBIsGrey", input2.IsGrey() ? 1 : 0); m.SetTexture("_GradientTex", input2.GetHWSourceTexture()); Graphics.Blit(input.GetHWSourceTexture(), rt, m, (int)ShaderOp.CopyRandA); RenderTexture.active = rt; m_Output.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); //input.DestinationToTexture(m_Output); m_Output.Apply(); } string path = AssetDatabase.GetAssetPath(m_Output); TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(path); if (UnityTextureOutput.ms_ExportPNG) { if (UnityTextureOutput.ms_ExportPNGAnimated) { path = path.Replace(".png", "" + UnityTextureOutput.ms_ExportPNGFrame + ".png"); } if (UnityTextureOutput.ms_ExportExternal) { Debug.Log("filename is " + Path.GetFileName(path)); path = UnityTextureOutput.ms_ExportExternalPath + Path.DirectorySeparatorChar + Path.GetFileName(path); Debug.Log("new path is " + path); } UnityTextureOutput.SavePNG(m_Output, path, !UnityTextureOutput.ms_ExportExternal); importer.compressionQuality = importer.compressionQuality + 1; //try and force the import importer.SaveAndReimport(); } //Outputs[0].SetValue<TextureParam> (m_Param); return(true); }