private void LivesManager_LivesChanged(bool gained, int newLives) { UnityMainThreadDispatcher.Instance().Enqueue(() => SetupButtons()); }
private void Logout() { Debug.Log("Logout"); UnityMainThreadDispatcher.Instance().Enqueue(() => _textComponent.text = "LogoutComplete"); }
private void LoginError(string error) { Debug.LogError(error); UnityMainThreadDispatcher.Instance().Enqueue(() => _textComponent.text = "LoginError"); }
private void Members(string obj) { Debug.Log("Members"); UnityMainThreadDispatcher.Instance().Enqueue(() => _textComponent.text = obj); }
void OnDestroy() { _instance = null; }
private void LivesManager_LivesChanged(bool gained, int newLives) { UnityMainThreadDispatcher.Instance().Enqueue(() => UpdateHeartDisplay(gained, newLives)); }