コード例 #1
0
 private int DistanceTo(Unit u)// checks ranged unit distance to the other unirs
 {
     if (u.GetType() == typeof(TwoHandedUnits))
     {
         TwoHandedUnits n = (TwoHandedUnits)u;
         int            d = (Xpos - n.xpos) + Math.Abs(Ypos - n.ypos);
         return(d);
     }
     else
     {
         return(0);
     }
 }
コード例 #2
0
 public override bool Inranged(Unit u)// checks to see if the other unit is inrange for combat
 {
     if (u.GetType() == typeof(TwoHandedUnits))
     {
         TwoHandedUnits n = (TwoHandedUnits)u;
         if (DistanceTo(u) <= range)
         {
             return(true);
         }
         else
         {
             return(false);
         }
     }
     return(false);
 }