public AdapterSTGA(StatisticManager mng) : base(mng) { #if GA && !UNITY_EDITOR GameAnalytics.Initialize(); GameAnalytics.SettingsGA.SubmitErrors = true; #if DEBUG GameAnalytics.SettingsGA.InfoLogBuild = true; #else GameAnalytics.SettingsGA.InfoLogBuild = false; #endif #endif }
public AdapterSTFacebook(StatisticManager mng) : base(mng) { InitFaceBook(); }
public AdapterSTFireBase(StatisticManager mng) : base(mng) { #if FIREBASE InitFireBase(); #endif }
public void Dispose() { staticMng.StatisticianList.Remove(this); staticMng.DOTEventHandler -= DOT; staticMng = null; }
public BaseStatistician(StatisticManager mng) { staticMng = mng; staticMng.StatisticianList.Add(this); staticMng.DOTEventHandler += DOT; }