public override void DoAction() { base.DoAction(); //Battle _monster.Health.RemoveValue(_player.Attack.Value); UpdateStatusText(); _player.Health.RemoveValue(_monster.Attack.Value); _player.HealthText.text = _player.Health.Value.ToString(); if (_player.IsPlayerDead()) { GameManager.Instance.DungeLikeStatisticData.TotalGold += _player.Gold.Value; GameManager.Instance.SaveStatisticData(); MainMenuManager.CanContinue = false; //BinarySaver.SaveData(new DungeLikeCurrentGameData()); SceneManager.LoadScene("EndGame"); } }