private void OnGoodHit(Note note, float offset) { if(note != null) { note.OnNoteHit(); Debug.Log("hit"); _sceneManager.OnHit(offset, note.transform); } _lastNoteTime = -1.0f; _lastHitTime = -1.0f; }
public void OnNoteEndPointReached(Note note, float noteTime) { //Debug.Log("Note reached"); float offset = noteTime - _lastHitTime; if(offset < _timeOffset) { _soundManager.PlayHitSound(); OnGoodHit(note, offset); } else { if(_lastNote != null) { _lastNote.OnNoteMissed(); } _lastNoteTime = noteTime; _lastNote = note; } }
public void OnInstrumentHit(Instrument instrument, float hitTime) { float offset = hitTime - _lastNoteTime; if(offset < _timeOffset) { _soundManager.PlayHitSound(); OnGoodHit(_lastNote, offset); } else { _soundManager.PlayMissSound(); _lastHitTime = hitTime; if(_lastNote != null) { Debug.Log("miss"); _lastNote.OnNoteMissed(); _lastNote = null; } _lastNoteTime = -1.0f; } }