//find particle index public int FindIndex(List <MonoParticle> list, MonoParticle mp) { var index = 0; for (var i = 0; i < list.Count; i++) { if (list[i] != mp) { continue; } index = i; break; } return(index); }
public SpringDamper Sd1, Sd2, Sd3; //springdamper triangle objects //TP1_P2, TP2_P3, TP3_P1 public Triangle(MonoParticle mpOne, MonoParticle mpTwo, MonoParticle mpThree) //custom constructor { Tp1 = mpOne.Particle; //first triangle object equals monoparticle object mpone Tp2 = mpTwo.Particle; //second triangle object equals monoparticle object mptwo Tp3 = mpThree.Particle; //thrid triangel object equals monoparticle object three }