void Awake() { this._battlefield = GameObject.Find("Battlefield").GetComponent <Battlefield>(); this._handController = null; this._graveyardController = null; this.boardLocation = Location.DECK; this.cardText = this.GetComponentInChildren <Text>(); }
void Awake() { this._battlefield = GameObject.Find("Battlefield").GetComponent <Battlefield>(); this._gameState = GameObject.Find("Camera").GetComponent <GameStateController>(); this._handController = null; this._graveyardController = null; this._unit = this.GetComponent <Unit>(); this._cardController = this.GetComponent <CardController>(); this.square = null; }
public void Init(Owner owner) { this.ownedBy = owner; if (owner == Owner.PLAYER) { this._handController = GameObject.Find("PlayerHand").GetComponent <HandController>(); this._graveyardController = GameObject.Find("PlayerGraveyardPanel/PlayerGraveyard").GetComponent <GraveyardController>(); } else { this._handController = GameObject.Find("EnemyHand").GetComponent <HandController>(); this._graveyardController = GameObject.Find("EnemyGraveyardPanel/EnemyGraveyard").GetComponent <GraveyardController>(); } }
public void Init(Owner owner) { this.ownedBy = owner; if (this.ownedBy == Owner.PLAYER) { this._handController = GameObject.Find("PlayerHand").GetComponent <HandController>(); this._graveyardController = GameObject.Find("PlayerGraveyardPanel/PlayerGraveyard").GetComponent <GraveyardController>(); } else { this._handController = GameObject.Find("EnemyHand").GetComponent <HandController>(); this._graveyardController = GameObject.Find("EnemyGraveyardPanel/EnemyGraveyard").GetComponent <GraveyardController>(); } this.canMove = this.canAttack = this.isExhausted = false; }