コード例 #1
0
        public Square(ControlNode topLeft, ControlNode topRight, ControlNode bottomLeft, ControlNode bottomRight)
        {
            TopLeft = topLeft;
            TopRight = topRight;
            BottomLeft = bottomLeft;
            BottomRight = bottomRight;

            CenterTop = topLeft.Right;
            CenterRight = bottomRight.Above;
            CenterBottom = bottomLeft.Right;
            CenterLeft = bottomLeft.Above;

            Configuration += Convert.ToInt32(TopLeft.Active) << 3;
            Configuration += Convert.ToInt32(TopRight.Active) << 2;
            Configuration += Convert.ToInt32(BottomRight.Active) << 1;
            Configuration += Convert.ToInt32(BottomLeft.Active);
        }
コード例 #2
0
        public SquareGrid(int[,] map, float squareSize)
        {
            var nodeCountX = map.GetLength(0);
            var nodeCountY = map.GetLength(1);
            var mapWidth = nodeCountX * squareSize;
            var mapHeight = nodeCountY * squareSize;

            var controlNodes = new ControlNode[nodeCountX, nodeCountY];
            for (var x = 0; x < nodeCountX; x++)
            {
                for (var y = 0; y < nodeCountY; y++)
                {
                    var pos = new Vector3(-mapWidth / 2 + x * squareSize + squareSize / 2, 0,
                        -mapHeight / 2 + y * squareSize + squareSize / 2);
                    controlNodes[x, y] = new ControlNode(pos, map[x, y] == 1, squareSize);
                }
            }
            Squares = new Square[nodeCountX - 1, nodeCountY - 1];
            for (var x = 0; x < nodeCountX - 1; x++)
            {
                for (var y = 0; y < nodeCountY - 1; y++)
                {
                    Squares[x, y] = new Square(controlNodes[x, y + 1], controlNodes[x + 1, y + 1],
                        controlNodes[x, y], controlNodes[x + 1, y]);
                }

            }
        }
コード例 #3
0
ファイル: MeshGenerator.cs プロジェクト: zhephyr/DungeonRun
            public Square(ControlNode _topLeft, ControlNode _topRight, ControlNode _bottomRight, ControlNode _bottomLeft)
            {
                topLeft = _topLeft;
                topRight = _topRight;
                bottomRight = _bottomRight;
                bottomLeft = _bottomLeft;

                centreTop = topLeft.right;
                centreRight = bottomRight.above;
                centreBottom = bottomLeft.right;
                centreLeft = bottomLeft.above;

                if (topLeft.active)
                    configuration += 8;
                if (topRight.active)
                    configuration += 4;
                if (bottomRight.active)
                    configuration += 2;
                if (bottomLeft.active)
                    configuration += 1;
            }