public void DecreaseCurrency(BigIntWithUnit amount) { Data.DecreaseCurrency(amount); AchievementManager.RegisterEvent(AchievementType.Spend, amount); var currencyTextPos = new Vector3(-9f, 0f, 19f); UIManager.CreateFloatingText("-" + amount.ToString(), UIManager.CurrText.transform, UIManager.CurrText.transform.position + currencyTextPos, true); }
public void IncreaseCurrency(BigIntWithUnit amount, Vector3 objpos) { if (amount == 0) { return; } amount *= _currencyModifier; Data.IncreaseCurrency(amount); AchievementManager.RegisterEvent(AchievementType.Earn, amount); var currencyTextPos = new Vector3(0f, 12f, 0f); UIManager.CreateFloatingText(amount.ToString(), UIManager.CurrText.transform, objpos + currencyTextPos, false); }