private new void Start() { base.Start(); actionParams = new ActionParams(); actionParams.Put("speed", 30f); }
public override void CollectableObjectEffect(Collider2D collision) { Debug.Log("Player " + worldIndex + " collected booster!"); ActionParams actionParams = new ActionParams(); actionParams.Put("amount", amount); m_Scene.GetEventManager().CallEvent(ApplicationConstants.EVENT_PLAYER_COLLECTED_BOOSTER, actionParams); //CommonRequests.RequestPowerUpActivation(PowerUpManager.PowerUpEffect.Magnet, worldIndex); }
public override void CollectableObjectEffect(Collider2D collision) { if (m_Scene != null) { ActionParams actionParams = new ActionParams(); actionParams.Put("amount", _value); m_Scene.GetEventManager().CallEvent(ApplicationConstants.EVENT_PLAYER_COLLECTED_DIAMOND, actionParams); //m_Scene.IncreaseCoinsByAmount(_value); } else { throw new Exception("Stav please fix me!"); } }