private System.Collections.IEnumerator PlanetCoroutine(PlanetConfig cfg, Image minimap) { Instance = this; Cleanup(); yield return(new WaitForSeconds(.5f)); root = Unit.CreatePlanetUnit(cfg); yield return(new WaitForSeconds(.5f)); root.Render(7); yield return(new WaitForSeconds(4f)); //moon = Unit.CreateRenderedPlanet(cfg2); ResetMinimap(minimap); root.ZoomTo(new GeoVector(Mathf.PI, Mathf.PI / 2), 0); }
internal void Render(int renderLevel) { //create renderer if (unitRenderer == null) { unitRenderer = PlanetGenerator.CreateRenderer(); string name = LocalIndex.ToString(); Unit tmp = Parent; while (tmp != null && tmp.Parent != null) { name = tmp.LocalIndex + " - " + name; tmp = tmp.Parent; } unitRenderer.name = name; } //generate noise now if (CalcLevel == -1) { Surface.CreateTerrainSurfacePoints(cfg, ZoomLevel); } else if (PlanetConfig.PointLog - CalcLevel < renderLevel) { Surface.CreateTerrainSurfacePoints(cfg, ZoomLevel); } //render if (unitRenderer.RenderLevel == -1) { unitRenderer.Render(this, renderLevel); } else if (renderLevel > unitRenderer.RenderLevel) { unitRenderer.Render(this, renderLevel); } }