public void SelectSprite(SpriteMenuObject sprite) { gridPlacement.CurrentSprite = sprite.Sprite; if (selectedSprite) { selectedSprite.SetOutline(false); } selectedSprite = sprite; selectedSprite.SetOutline(true); }
private void Start() { // Get list of sprites for initial tab List <SpriteData> sprites = SpriteManager.Instance.GetSpriteList(SpriteManager.Instance.GetTagList()[0]); // Calculate max sprite height float maxHeight = 0; foreach (SpriteData sprite in sprites) { maxHeight = Mathf.Max(maxHeight, sprite.Height); } // Calculate some positioning values float padding = 0.2f; // - Sprite height is weighted towards 5 for more consistent scale between tabs float scale = (1 - padding * 2) / ((maxHeight + 5) / 2); float spriteX = padding; float spriteY = -1.5f; // Create a row of menu sprites spriteObjects = new List <SpriteMenuObject>(); foreach (SpriteData sprite in sprites) { SpriteMenuObject temp = Instantiate(spritePrefab, new Vector2(spriteX + sprite.Width * scale / 2, spriteY), Quaternion.identity, spriteParent.transform); temp.Initialize(this, sprite); temp.SetScale(scale); spriteObjects.Add(temp); spriteX += sprite.Width * scale + padding; } // Adjust the sprite menu camera spriteMenuCamera.transform.position = new Vector3(0, spriteY, spriteMenuCamera.transform.position.z); spriteMenuCamera.GetComponent <CameraScroll>().SetBounds(0, spriteX); // Select first sprite by default SelectSprite(spriteObjects[0]); }
private IEnumerator DisplaySpritesCoroutine(List <SpriteData> sprites) { AddLock(this); spriteMenuCamera.GetComponent <CameraScroll>().AddLock(this); // Calculate max sprite height float maxHeight = 0; foreach (SpriteData sprite in sprites) { maxHeight = Mathf.Max(maxHeight, sprite.Height); } // Calculate some positioning values float padding = 0.2f; // - Sprite height is weighted towards 5 for more consistent scale between tabs float scale = (1 - padding * 2) / ((maxHeight + 5) / 2); float spriteX = spriteMenuCamera.transform.position.x - spriteMenuCamera.orthographicSize * spriteMenuCamera.aspect + padding; float spriteY = -0.5f; // Create a row of menu sprites List <SpriteMenuObject> newSpriteObjects = new List <SpriteMenuObject>(); foreach (SpriteData sprite in sprites) { SpriteMenuObject temp = Instantiate(spritePrefab, new Vector2(spriteX + sprite.Width * scale / 2, spriteY), Quaternion.identity, spriteParent.transform); temp.Initialize(this, sprite); temp.SetScale(scale); newSpriteObjects.Add(temp); spriteX += sprite.Width * scale + padding; // - Reselect current sprite if (sprite.Equals(gridPlacement.CurrentSprite)) { SelectSprite(temp); } } // Scroll in the new row float offsetY = 0; for (int i = 0; i < 20; i++) { offsetY = Mathf.Lerp(offsetY, -1, 0.2f); foreach (SpriteMenuObject sprite in spriteObjects) { sprite.transform.position = new Vector3(sprite.transform.position.x, spriteMenuCamera.transform.position.y + offsetY, sprite.transform.position.z); } foreach (SpriteMenuObject sprite in newSpriteObjects) { sprite.transform.position = new Vector3(sprite.transform.position.x, spriteY + offsetY, sprite.transform.position.z); } yield return(new WaitForFixedUpdate()); } // Reset menu sprite positioning float offsetX = spriteMenuCamera.orthographicSize * spriteMenuCamera.aspect - spriteMenuCamera.transform.position.x; spriteMenuCamera.transform.position = new Vector3(0, spriteMenuCamera.transform.position.y, spriteMenuCamera.transform.position.z); spriteMenuCamera.GetComponent <CameraScroll>().SetBounds(0, spriteX + offsetX); foreach (SpriteMenuObject sprite in newSpriteObjects) { sprite.transform.position = new Vector3(sprite.transform.position.x + offsetX, spriteMenuCamera.transform.position.y, sprite.transform.position.z); } // Update list of menu sprites foreach (SpriteMenuObject sprite in spriteObjects) { Destroy(sprite.gameObject); } spriteObjects = newSpriteObjects; RemoveLock(this); spriteMenuCamera.GetComponent <CameraScroll>().RemoveLock(this); }