void Awake() { if(_instance == null) { _instance = this; DontDestroyOnLoad(this.gameObject); } else if(_instance != this) { Destroy(this.gameObject); } _win = this.GetComponent<Canvas>(); _bubble = transform.FindChild("LoadingBubble").GetComponent<Image>(); Data.GameManager.Load(_levelToLoad); }
void Awake() { if(instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else if(instance != this) { Destroy(this.gameObject); return; } win = this.GetComponent<Canvas>(); loadingCard = GameObject.Find("Loading Card").transform; randomCard = GameObject.Find("Random Card").transform; randomCard.gameObject.SetActive(false); allCards = FindObjectOfType<CardList>().Cards; Init(); LoadLevel(levelToLoad); }