public void TakeDamage(float damage) { float result = _curSkill - damage; if (result < 0) { FloatingText.Show("Not enough skill points", "PlayerTakeDamageText", new FromWorldPointTextPositioner(Camera.main, transform.position, 2f, 60f)); return; } _curSkill = result; UpdateSkillBar(); }
public void TakeDamage(float damage) { if (Soldier.CheckIfMiss()) { FloatingText.Show(string.Format("Miss"), "Miss", new FromWorldPointTextPositioner(Camera.main, transform.position, 2f, 60f)); return; } float afterCalDamage = Mathf.Round(damage - (damage / Soldier.Armor)); FloatingText.Show(string.Format("-{0}", afterCalDamage), "PlayerTakeDamageText", new FromWorldPointTextPositioner(Camera.main, transform.position, 2f, 60f)); float result = _curHealth - afterCalDamage; if (result < 0) { result = 0; } _curHealth = result; UpdateHealth(); }