コード例 #1
0
ファイル: CUIUtility.cs プロジェクト: TonyDongGuaPi/joework
        public static void SetImageSprite(Image image, GameObject prefab, bool isShowSpecMatrial = false)
        {
            if (image == null)
            {
                return;
            }
            if (prefab == null)
            {
                image.sprite = null;
                return;
            }
            SpriteRenderer component = prefab.GetComponent <SpriteRenderer>();

            if (component != null)
            {
                image.sprite      = component.sprite;
                isShowSpecMatrial = false;
                if (isShowSpecMatrial && component.sharedMaterial != null && component.sharedMaterial.shader != null && !component.sharedMaterial.shader.name.Equals(CUIUtility.s_ui_defaultShaderName))
                {
                    float[] materailMaskPars = CUIUtility.GetMaterailMaskPars(image.material);
                    image.material = component.sharedMaterial;
                    image.material.shaderKeywords = component.sharedMaterial.shaderKeywords;
                    CUIUtility.SetMaterailMaskPars(materailMaskPars, image.material);
                }
                else if (isShowSpecMatrial)
                {
                    image.material = null;
                }
            }
            if (image is Image2)
            {
                SGameSpriteSettings component2 = prefab.GetComponent <SGameSpriteSettings>();
                Image2 image2 = image as Image2;
                image2.alphaTexLayout = ((!(component2 != null)) ? ImageAlphaTexLayout.None : component2.layout);
            }
        }