private void Awake() { Debug.Log("Awake"); myScriptScale = new ScriptScale(); myScriptScale.PersonWidth = PersonWidth; myScriptScale.InterPersonSpacing = InterPersonSpacing; myScriptScale.InterHouseSpacing = InterHouseSpacing; myScriptScale.GenerationGap = GenerationGap; myScriptScale.ZScale = ZScale; // Let the GUI Manager know about our ZScale gui = FindObjectOfType(typeof(GUIManager)) as GUIManager; gui.SendMessage("myInitZScale", ZScale); myPeople = new MyPeople(); _generationInformationDictionary = new Dictionary<int, GenerationInformation>(); _personsBirthPlatformObjects = new GameObject[1500]; _personsWeddingPlatformObjects = new GameObject[1500]; _weddingDayDestinationObjects = new GameObject[1500]; _birthDayDestinationObjects = new GameObject[1500]; // _personPrefab = Resources.Load("FirstPerson"); }
void myInitScale(ScriptScale myScaleScript) { _myScriptScale = myScaleScript; }