// Use this for initialization void Start() { _underWater = FindObjectOfType<UnderWater>(); _healthBar = GameObject.FindGameObjectWithTag("HealthBar").GetComponent<Image>(); _damageFlash = GameObject.FindGameObjectWithTag("DamageFlash").GetComponent<Image>(); _currentHealth = _maxHealth; }
// Use this for initialization void Start() { _underWater = FindObjectOfType <UnderWater>(); _healthBar = GameObject.FindGameObjectWithTag("HealthBar").GetComponent <Image>(); _damageFlash = GameObject.FindGameObjectWithTag("DamageFlash").GetComponent <Image>(); _currentHealth = _maxHealth; }