private void BuildD() { /* EQUIPMENTS */ var beaker = new Beaker(150); SimulationManager.instance.AddEquipmentItem(beaker); SimulationMixtureManager.instance.RegisterMixable(beaker); var stand = new IronStand(); SimulationManager.instance.AddEquipmentItem(stand); var filter = new Filter(); SimulationManager.instance.AddEquipmentItem(filter); var setup = new BoilSetup(); SimulationManager.instance.AddEquipmentItem(setup); /* MATERIALS */ var water = new Water(); SimulationManager.instance.AddMaterial(water); var sugar = new Sugar(); SimulationManager.instance.AddMaterial(sugar); var charcoal = new Charcoal(); SimulationManager.instance.AddMaterial(charcoal); }
private void BuildB() { /* EQUIPMENTS */ var beaker = new Beaker(150); SimulationManager.instance.AddEquipmentItem(beaker); SimulationMixtureManager.instance.RegisterMixable(beaker); var filter = new Filter(); SimulationManager.instance.AddEquipmentItem(filter); var funnel = new Funnel(); SimulationManager.instance.AddEquipmentItem(funnel); var funnelSupport = new FunnelSupport(); SimulationManager.instance.AddEquipmentItem(funnelSupport); var stand = new IronStand(); SimulationManager.instance.AddEquipmentItem(stand); /* MATERIALS */ var nacl = new SodiumChloride(); SimulationManager.instance.AddMaterial(nacl); var chalk = new Chalk(); SimulationManager.instance.AddMaterial(chalk); var water = new Water(); SimulationManager.instance.AddMaterial(water); }