private void Start() { _rb = GetComponent<Rigidbody2D>(); _mainParticle = Particle[0]; _shootingScript = _mainParticle.GetComponent<ShootingScript>(); _shootingScript.Init(); }
private void ChangeWeapon(int weaponNumber) { _shootingScript.Stop(); _mainParticle = Particle[weaponNumber]; _shootingScript = _mainParticle.GetComponent<ShootingScript>(); _shootingScript.Init(); if (Input.GetButton("Fire1")) { _shootingScript.Play(); } }