private void Awake() { Canvas = FindObjectOfType <SPCanvas>(); Assert.IsNotNull(Canvas); // To avoid rendering errors, hide until the first update ApplyToAllParts(part => part.gameObject.GetComponent <Renderer>().enabled = false); }
protected virtual void Awake() { // Sanity checks, make sure prefabs are linked Assert.raiseExceptions = true; Assert.IsNotNull(SPInConnectorPrefab); Assert.IsNotNull(SPOutConnectorPrefab); Assert.raiseExceptions = false; Assert.IsNotNull(SelectedSprite); Assert.IsNotNull(UnselectedSprite); InConnectors = new List <SPConnector>(); OutConnectors = new List <SPConnector>(); // We can probably assume canvas is ready by this point Canvas = FindObjectOfType <SPCanvas>(); Assert.IsNotNull(Canvas); InfoPanel = FindObjectOfType <UIOverlayInfoPanel>(); Assert.IsNotNull(InfoPanel); }
private void Start() { Canvas = FindObjectOfType <SPCanvas>(); Assert.IsNotNull(Canvas); }