/// <summary> /// 攻撃 /// </summary> /// <param name="player">攻撃する対象(プレイヤー)</param> private void Attack(Player1 player1) { this.transform.Find("Damage").GetComponent <AudioSource>().Play(); player1.Damage(); this.enabled = false; }
/// <summary> /// 攻撃 /// </summary> /// <param name="player">攻撃する対象(プレイヤー)</param> private void Attack(Player1 player1) { player1.Damage(); }