public override void UseAbility() { if (CurrentDetermination >= GetAbilityCosts()) { //Stone Soup CharacterActions.LowerCharacterDeterminationBy(GetAbilityCosts(), this); FoodStorage.IncreaseFoodBy(1); } }
public override void UseAbility() { if (CurrentDetermination >= GetAbilityCosts()) { //Economical Construction CharacterActions.LowerCharacterDeterminationBy(GetAbilityCosts(), this); Wood.IncreaseWoodBy(1); } }
public override void UseAbility() { if (CurrentDetermination >= GetAbilityCosts()) { //Defense Plan CharacterActions.LowerCharacterDeterminationBy(GetAbilityCosts(), this); WeaponPower.RaiseWeaponPowerBy(1); } }
public override void UseAbility() { if (CurrentDetermination >= GetAbilityCosts()) { //Motivational Speech CharacterActions.LowerCharacterDeterminationBy(GetAbilityCosts(), this); Moral.RaiseMoral(); } }