private bool TryChannel() { if (ChannelingHandler.ChannelingSet == false && ChannelingHandler.IsChanneling == false && KeyBindings.GetKeyDown(Controls.Light) && Pointer.IsPointerOverUIObject() == false) { ChannelingHandler.StartChanneling(); Anim.PlayAnimation(Animations.CreatePL); return(true); } return(false); }
public void StopChanneling() { ChannelingHandler.StopChanneling(); }
private PlayerState HandleMovementInputs() { if (MovementState.IsOnSlope) { if (TryClimb()) { MovementState.WasOnSlope = true; MovementState.IsGrounded = true; _wasGrounded = true; MovementState.IsOnSlope = false; _wasSliding = false; Anim.SetBool(PlayerAnimBool.Sliding, false); return(SetMotorToClimbState()); } else { return(PlayerState.Sliding); } } else { if (_wasSliding) { _normalizedHorizontalSpeed = 0; } _wasSliding = false; Anim.SetBool(PlayerAnimBool.Sliding, false); } if (_isJumping) { return(PlayerState.Jumping); } else if (MovementState.IsGrounded) { if (_wasGrounded == false) { _wasGrounded = true; return(PlayerState.WaitingForInput); } else if (Interaction.IsInteracting) { return(PlayerState.Interacting); } else if (ChannelingHandler.IsChanneling && ChannelingHandler.ChannelingSet == false) { if (KeyBindings.GetKey(Controls.Light)) { ChannelingHandler.Channel(); } return(PlayerState.Static); } else if (IsClimbing()) { return(PlayerState.Climbing); } else if (TryClimb()) { return(SetMotorToClimbState()); } else if (TryInteract()) { Interaction.IsInteracting = true; return(PlayerState.Interacting); } else if (TryChannel()) { return(PlayerState.Static); } else { return(PlayerState.WaitingForInput); } } else { _wasGrounded = false; if (Anim.GetBool(PlayerAnimBool.Falling) == false) { Anim.PlayAnimation(Animations.Falling); } Anim.SetBool(PlayerAnimBool.Falling, true); Anim.SetBool(PlayerAnimBool.Moving, false); Anim.SetBool(PlayerAnimBool.Upright, false); _normalizedHorizontalSpeed = 0; return(PlayerState.Falling); } }