public void ProcessNotification_InvalidSeverity() { var unityConsoleOutput = Substitute.For<IUnityConsoleOutput>(); var unityConsole = new UnityConsole(unityConsoleOutput); unityConsole.ProcessNotification(Notification.Create("message", (Severity) 100)); }
public void ProcessNotification_WarningSeverity() { var unityConsoleOutput = Substitute.For<IUnityConsoleOutput>(); var unityConsole = new UnityConsole(unityConsoleOutput); unityConsole.ProcessNotification(Notification.Create("message", Severity.Warning)); unityConsoleOutput.Received(1).Warning(Arg.Any<string>()); unityConsoleOutput.DidNotReceive().Log(Arg.Any<string>()); unityConsoleOutput.DidNotReceive().Error(Arg.Any<string>()); }