public ConInputAxis InputAxis(string key, InputEvent inputevent = null) { ConInputAxis NewNode = new ConInputAxis(key); NewNode.InputEvent = inputevent; return(NewNode); }
public BevConditionBase HasInput_MouseAxis() { ConInputAxis MouseHor = new ConInputAxis(KEY_INPUT.MOUSE_HORIZONTAL); ConInputAxis MouseVer = new ConInputAxis(KEY_INPUT.MOUSE_VERTICAL); BevCondition_Or HasInput = new BevCondition_Or(); HasInput.AddChild(MouseVer); HasInput.AddChild(MouseHor); return(HasInput); }
public BevConditionBase HasInput_Axis() { ConInputAxis inputHor = new ConInputAxis(KEY_INPUT.HORIZONTAL); ConInputAxis inputVer = new ConInputAxis(KEY_INPUT.VERTICAL); BevCondition_Or HasInput = new BevCondition_Or(); HasInput.AddChild(inputHor); HasInput.AddChild(inputVer); return(HasInput); }