public FullWaveFormsGenerator(FullWaveFormData waveFormData) { if (waveFormData == null) { Debug.LogError("Got null parameter"); } OneFullWaveForm = waveFormData; }
internal SoundUI(FullWaveFormData newWaveformData, Action <float> onPositionSelected) { _waveFormData = newWaveformData; _onPositionSelected = onPositionSelected; AudioFramesRate = ControlConstants.FramesPerSecond; }