コード例 #1
0
    public Assets.Scripts.Models.GameSettingsModel GetGameSettingsAndHighScores()
    {
        var sqliteFilename = "GameData.db3";

        //string libraryPath = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
        //var path = Path.Combine(libraryPath, sqliteFilename);
        //connectionPath = path;
        connectionPath = Application.persistentDataPath + "/" + sqliteFilename;

        Assets.Scripts.Models.GameSettingsModel model = new Assets.Scripts.Models.GameSettingsModel();
        lock (locker)
        {
            string needsDeserialized = File.ReadAllText(connectionPath);
            model = JsonConvert.DeserializeObject <Assets.Scripts.Models.GameSettingsModel>(needsDeserialized);
            return(model);
        }
    }
コード例 #2
0
    public int SaveItem(Assets.Scripts.Models.GameSettingsModel item)
    {
        var sqliteFilename = "GameData.db3";

        connectionPath = Application.persistentDataPath + "/" + sqliteFilename;

        lock (locker)
        {
            if (File.Exists(connectionPath))
            {
                string needsDeserialized = File.ReadAllText(connectionPath);
                var    existingSettings  = JsonConvert.DeserializeObject <Assets.Scripts.Models.GameSettingsModel>(needsDeserialized);
                if (existingSettings != null)
                {
                    existingSettings.Volume      = item.Volume;
                    existingSettings.DateEntered = DateTime.UtcNow.ToString();
                    existingSettings.HighScores  = item.HighScores;
                    existingSettings.Died        = item.Died;
                    string serializedObject = JsonConvert.SerializeObject(existingSettings);
                    File.Create(connectionPath).Dispose();
                    File.AppendAllText(connectionPath, serializedObject);
                }
                else
                {
                    existingSettings = item;
                    string serializedObject = JsonConvert.SerializeObject(existingSettings);
                    File.Create(connectionPath).Dispose();
                    File.AppendAllText(connectionPath, serializedObject);
                }
            }
            else if (!File.Exists(connectionPath))
            {
                string serializedObject = JsonConvert.SerializeObject(item);
                File.Create(connectionPath).Dispose();
                File.AppendAllText(connectionPath, serializedObject);
            }
            return(1);
        }
    }