private bool OnCallback(BEquip_node node, int level) { bool result = false; if (node != null && node.Data != null) { RItemData data = node.Data; int num = this._hasItems.IndexOf(data.ID); if (data.Possessed && num != -1) { this._hasItems.RemoveAt(num); } else if (!data.Afford) { result = true; } else if (this.num == 6 && data.Price <= data.RealPrice) { result = true; } else { this.InsertItem(data); } } return(result); }
public void Reset(RItemData targetItem, List <string> hasItems) { this._targetItem = targetItem; this.realPrice = targetItem.Config.sell; this._hasItems.Clear(); this._hasItems.AddRange(hasItems); }
public void GenerateTree(RItemData data) { if (data != null) { this.root = new BEquip_node(data, 0); this.root.GenerateChilren(0); } }
private bool OnCallback(BEquip_node node, int level) { RItemData data = node.Data; if (data != null) { data.Afford = (this._money >= data.RealPrice); } return(true); }
private bool OnCallback(BEquip_node node, int level) { bool result = false; RItemData data = node.Data; if (data != null) { this.curTarget = data.ID; data.PossessedNum = this._hasItems.Count(new Func <string, bool>(this.Selector)); result = !data.Possessed; } return(result); }
private void UpdateRItemsSub_Tree(string rootItem) { if (string.IsNullOrEmpty(rootItem)) { if (this.tree != null) { this.tree.DestroyTree(); } } else { if (this.tree == null) { this.tree = new BattleEquipTools_Tree(); } BEquip_node root = this.tree.GetRoot(); if (root == null || !root.Data.ID.Equals(rootItem)) { this.tree.DestroyTree(); RItemData rItemData = new RItemData(rootItem, this.data.DicShops); this.tree.GenerateTree(rItemData); } } }
private void InsertItem(RItemData item) { if (!this.listRItems.Contains(item)) { if (this.listRItems.Count > 0) { for (int i = this.listRItems.Count - 1; i >= 0; i--) { if (this.listRItems[i].CompareTo(item) <= 0) { this.listRItems.Insert(i + 1, item); } else if (i == 0) { this.listRItems.Insert(i, item); } } } else { this.listRItems.Add(item); } } }
public RecommendItem_price(RItemData targetItem, List <string> hasItems) { this._targetItem = targetItem; this.realPrice = targetItem.Config.sell; this._hasItems = new List <string>(hasItems); }
public BEquip_node(RItemData d, int level) { this.data = d; this._level = level; }