コード例 #1
0
        public static void CapturePiece(SquareHand sq, Piece pt, PieceNo pn, bool box2dEnable)
        {
            var pickedTo = Pieces[(int)pn];
            var sr       = pickedTo.GetComponent <SpriteRenderer>();

            sr.sprite = SpriteManager.GetSprite(pt);
            sr.flipX  = sr.flipY = !sr.flipX;

            pickedTo.transform.position = PositionConst.SquareToPosition(sq);
            pickedTo.GetComponent <BoxCollider2D>().enabled = box2dEnable;
        }
コード例 #2
0
        public static void MovePiece(SquareHand sq, Piece pc, PieceNo pn, bool newsprite)
        {
            var pickedFrom = Pieces[(int)pn];

            if (newsprite)
            {
                pickedFrom.GetComponent <SpriteRenderer>().sprite = SpriteManager.GetSprite(pc.Type());
            }

            // 駒をsqに移動
            pickedFrom.transform.position = PositionConst.SquareToPosition(sq);
        }
コード例 #3
0
        public static void PutPromotedialog(Square sq, Piece pc, Transform parent)
        {
            var pos          = PositionConst.SquareToPosition(sq);
            var dialogObject = Instantiate(PromoteDialogPrefab, parent);

            dialogObject.transform.position = new Vector3(pos.x, pos.y, 0);

            var lsr = dialogObject.transform.GetChild(0).GetComponent <SpriteRenderer>();
            var rsr = dialogObject.transform.GetChild(1).GetComponent <SpriteRenderer>();

            lsr.sprite = SpriteManager.GetSprite((pc.ToInt() + Piece.PROMOTE).Type());
            rsr.sprite = SpriteManager.GetSprite(pc.Type());
            lsr.flipX  = lsr.flipY = rsr.flipX = rsr.flipY = pc.PieceColor() != SColor.BLACK;
        }
コード例 #4
0
        public static void PutPiece(Square sq, Piece pc, PieceNo pn, SColor us, Transform parent)
        {
            var pieceObject = Instantiate(PiecePrefab, parent);

            pieceObject.transform.position = PositionConst.SquareToPosition(sq);

            var sr = pieceObject.GetComponent <SpriteRenderer>();

            sr.sprite = SpriteManager.GetSprite(pc.Type());
            sr.flipX  = sr.flipY = pc.PieceColor() == SColor.WHITE;

            var boxCollider = pieceObject.GetComponent <BoxCollider2D>();

            boxCollider.enabled = us == SColor.NB || us == pc.PieceColor();
            Pieces[(int)pn]     = pieceObject;
        }