コード例 #1
0
        public void Update()
        {
            if (!_keyboardController.IsControllerCaptured())
            {
                return;
            }

            Vector3 cameraPitch = _cameraPitch.transform.localEulerAngles;
            Vector3 cameraPivot = _cameraPivot.transform.localEulerAngles;

            cameraPitch.x += Input.GetAxis("Mouse Y") * MouseSensitivity * -1.0f * Time.deltaTime;
            cameraPivot.y += Input.GetAxis("Mouse X") * MouseSensitivity * Time.deltaTime;

            if (cameraPitch.x > _overheadClampAngle && cameraPitch.x < _underCharacterClampAngle)
            {
                if (cameraPitch.x < 180.0f)
                {
                    cameraPitch.x = _overheadClampAngle;
                }
                else
                {
                    cameraPitch.x = _underCharacterClampAngle;
                }
            }

            _cameraPitch.transform.localEulerAngles = cameraPitch;
            _cameraPivot.transform.localEulerAngles = cameraPivot;
        }
コード例 #2
0
        public void Update()
        {
            if (_controllerCollider.isGrounded)
            {
                _velocity = Vector3.zero;
                ConnectWithFloor();
            }
            else
            {
                // Apply Earth gravity
                _velocity += ((Vector3.up * -1.0f) * 9.807f) * Time.deltaTime;
                _velocity += (-_velocity.normalized * _windResistance) * Time.deltaTime;
            }


            if (_keyboardController.IsControllerCaptured())
            {
                UpdateGrappleMovement();

                if (!_isGrappling)
                {
                    UpdateGroundMovement();
                }

#if UNITY_EDITOR
                Debug.DrawLine(transform.position, transform.position + _velocity * 10, Color.blue);
                Debug.DrawLine(transform.position, transform.position + _heading * 10, Color.red);
#endif
            }

            _controllerCollider.Move((_heading + _velocity) * Time.deltaTime);
        }