private void Start() { PlayerLifeManager playerLifeManager = GetComponent <PlayerLifeManager>(); PlayerStatusData playerData = PlayerStatusService.LoadPlayerStatus(); playerData.SwapStoredShields(); amountShields = playerData.GetShieldBuff(); int initialAmountShields = amountShields; PlayerStatusService.SavePlayerStatus(playerData); UpdateShieldText(); }
private void Start() { playerLifeManager = GetComponent <PlayerLifeManager>(); }