public static ObjcetPoolManager Instance(GameConsole gc = null) { if (instance == null) { lock (padlock) { // 如果类的实例不存在则创建,否则直接返回 if (instance == null) { instance = new ObjcetPoolManager(); GC = gc; } } } return(instance); }
internal void GenerateScene(MapView mv, ObjcetPoolManager OPM) { Vector3 lp = mv.LeftTopPoint; // OPM.GetGameObject(CELL_POOL, ); }