// Constructor public TejoGame(int playersCount) { if (playersCount > 4 && playersCount < 1) { throw new Exception("bad number of players"); } for (int i = 0; i < playersCount; i++) { var player = new Player(); Debug.Log(player); this._players.Add(player); } this.Turn = 0; this.ActivePlayer = this._players[0]; }
public void NewTurn() { this.Turn++; this.ActivePlayer = this._players[(this.Turn - 1) % this._players.Count]; }