public void LoadNextScene() { GameCollection gameCollection = FindObjectOfType <GameCollection>(); string nextScene = gameCollection.GetNextScene(); // The session contains only 5 games if (gameCollection.PlayedGames > 4) { FindObjectOfType <ActionManager>().GoTo("BaseMenu"); return; } SceneManager.LoadScene(nextScene); }
private void Awake() { // Remove halted state after every game end Time.timeScale = 1f; IsSfxMuted = false; PlayerPrefs.SetInt("IsMuted", 0); IsBgMuted = false; PlayerPrefs.SetInt("IsBgMuted", 0); _gameCollection = FindObjectOfType <GameCollection>(); AudioManager.OnAllAudioOverrideEvent += OverrideAudio; }