public void ProcessUp(float x, float y, CUIFormScript form, Vector2 screenPos) { if (this.IsInsideRect(form, this.area, ref screenPos)) { MinimapSys.Send_Position_Signal(x, y, form, (byte)this.configID, MinimapSys.ElementType.None, true); } }
private void _updateNodePosition(GameObject node, PoolObjHandle <ActorRoot> actorRoot, bool bSmallMap) { if (!actorRoot) { return; } if (node != null) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return; } Vector3 vector = (Vector3)actorRoot.handle.location; Vector2 vector2 = bSmallMap ? theMinimapSys.GetMMFianlScreenPos() : theMinimapSys.GetBMFianlScreenPos(); Vector2 vector3 = bSmallMap ? theMinimapSys.mmFinalScreenSize : theMinimapSys.bmFinalScreenSize; float x; float y; node.transform.position = MiniMapSysUT.Set3DUIWorldPos_ByScreenPoint(ref vector, bSmallMap, out x, out y); if (!this.IsRectInside(x, y, vector2.x, vector2.y, vector3.x, vector3.y)) { this.SetUpdateAble(false); } } }
public static Vector3 Set3DUIWorldPos_ByScreenPoint(ref Vector3 worldPos, bool bMiniMap, out float finalScreenX, out float finalScreenY) { finalScreenX = (finalScreenY = 0f); MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return(Vector3.zero); } Vector2 vector = (!bMiniMap) ? Singleton <CBattleSystem> .get_instance().world_UI_Factor_Big : Singleton <CBattleSystem> .get_instance().world_UI_Factor_Small; Vector2 vector2 = new Vector2(worldPos.x * vector.x, worldPos.z * vector.y); vector2.x *= Sprite3D.Ratio(); vector2.y *= Sprite3D.Ratio(); Vector2 vector3 = (!bMiniMap) ? theMinimapSys.GetBMFianlScreenPos() : theMinimapSys.GetMMFianlScreenPos(); vector2.x += vector3.x; vector2.y += vector3.y; Vector3 position = new Vector3(vector2.x, vector2.y, (float)MiniMapSysUT.UI3D_Depth); Camera currentCamera = Singleton <Camera_UI3D> .GetInstance().GetCurrentCamera(); if (currentCamera == null) { return(Vector3.zero); } finalScreenX = position.x; finalScreenY = position.y; return(currentCamera.ScreenToWorldPoint(position)); }
private void OnTrainingHelperInit(CUIEvent uiEvent) { if (this.m_form == null) { this.m_form = Singleton <CBattleSystem> .instance.FightFormScript; DebugHelper.Assert(this.m_form != null); this.m_openBtn = this.m_form.transform.FindChild("Panel_Prop/ButtonOpen").gameObject; this.m_panelObj = this.m_form.transform.FindChild("Panel_Prop/Panel_BaseProp").gameObject; this.InitHostileFuncList(); this.InitSelfFuncList(); this.InitGeneralFuncList(); this.InitBtnToggle(); this.m_form.transform.FindChild("Panel_Prop").gameObject.CustomSetActive(true); Transform transform = this.m_form.transform.FindChild("MapPanel"); if (transform != null) { transform.gameObject.CustomSetActive(false); } MinimapSys theMinimapSys = Singleton <CBattleSystem> .instance.TheMinimapSys; if (theMinimapSys != null) { theMinimapSys.mmRoot.CustomSetActive(false); } } }
public void TryActive(GameObject target) { if (target == null) { return; } if (!this.bValid) { return; } if (!string.IsNullOrEmpty(this.effect)) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys != null && theMinimapSys.CurMapType() == MinimapSys.EMapType.Mini) { TowerHit._play_effect(this.effect, 2f, target); } } if (!string.IsNullOrEmpty(this.voice)) { Singleton <CSoundManager> .GetInstance().PlayBattleSound2D(this.voice); } Singleton <CTimerManager> .get_instance().ResumeTimer(this.cd_timer); this.bValid = false; }
public void OnFormClosed() { this.UnregisterEvents(); this.m_battleFloatDigitManager.ClearAllBattleFloatText(); this.m_battleEquipSystem.Clear(); if (this._miniMapSys != null) { this._miniMapSys.Clear(); this._miniMapSys = null; } if (this._killNotify != null) { this._killNotify.Clear(); this._killNotify = null; } if (this.m_towerHitMgr != null) { this.m_towerHitMgr.Clear(); this.m_towerHitMgr = null; } if (this._battleStatView != null) { this._battleStatView.Clear(); this._battleStatView = null; } this._battleForm = null; }
private void onDragon_Born(ActorRoot actor) { DragonNode node = this.getDragonNode(actor.ObjID, actor.ActorControl.GetActorSubSoliderType()); DebugHelper.Assert(node != null, "onDragon_Born node == null, check out..."); if (node != null) { node.SetData(actor.gameObject.transform.position, actor.ActorControl.GetActorSubSoliderType(), actor.ObjID, this.m_b5v5); node.ShowDead(actor.ActorControl.IsDeadState); byte actorSubSoliderType = actor.ActorControl.GetActorSubSoliderType(); if (((actorSubSoliderType == 8) || (actorSubSoliderType == 9)) || (actorSubSoliderType == 13)) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; bool flag = (theMinimapSys != null) && (theMinimapSys.CurMapType() == MinimapSys.EMapType.Mini); if (flag) { TowerHit._play_effect("Prefab_Skill_Effects/tongyong_effects/Indicator/blin_01_c.prefab", 3f, !flag ? node.node_in_bigMap : node.node_in_smallMap); } switch (actorSubSoliderType) { case 7: MiniMapSysUT.SetMapElement_EventParam(node.node_in_bigMap, false, MinimapSys.ElementType.Dragon_3, actor.ObjID, 0); break; case 8: MiniMapSysUT.SetMapElement_EventParam(node.node_in_bigMap, false, MinimapSys.ElementType.Dragon_5_big, actor.ObjID, 0); break; case 9: MiniMapSysUT.SetMapElement_EventParam(node.node_in_bigMap, false, MinimapSys.ElementType.Dragon_5_small, actor.ObjID, 0); break; } MiniMapSysUT.RefreshMapPointerBig(node.node_in_bigMap); } switch (actorSubSoliderType) { case 8: Singleton <CSoundManager> .GetInstance().PlayBattleSound2D("Play_DaLong_VO_Refresh"); break; case 9: Singleton <CSoundManager> .GetInstance().PlayBattleSound2D("Play_XiaoLong_VO_Refresh"); break; default: Singleton <CSoundManager> .GetInstance().PlayBattleSound2D("Play_BaoJun_VO_Anger"); break; } } }
public static void ShowBack2City(PoolObjHandle <ActorRoot> actorHandle) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return; } if (theMinimapSys.MMiniMapBackCityCom_3Dui != null) { theMinimapSys.MMiniMapBackCityCom_3Dui.ShowBack2City_Imp(actorHandle); } }
public void Process_MiniMap() { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return; } if (theMinimapSys.CurMapType() == MinimapSys.EMapType.Mini) { Singleton <CUIEventManager> .instance.DispatchUIEvent(enUIEventID.BigMap_Open_BigMap); } }
public static void Recyle(uint objid) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return; } if (theMinimapSys.MMiniMapTrack_3Dui != null) { theMinimapSys.MMiniMapTrack_3Dui.Recyle_Imp(objid); } }
public static void Prepare(PoolObjHandle <ActorRoot> actorHandle, string iconPath) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return; } if (theMinimapSys.MMiniMapTrack_3Dui != null) { theMinimapSys.MMiniMapTrack_3Dui.Prepare_Imp(actorHandle, iconPath); } }
public static GameObject GetHeroIconObj(string path, bool bMiniMap, bool bSelf, bool bSameCamp) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return(null); } GameObject gameObject; if (bMiniMap) { if (bSelf) { gameObject = theMinimapSys.mmHeroIconNode_Self; } else { gameObject = ((!bSameCamp) ? theMinimapSys.mmHeroIconNode_Enemy : theMinimapSys.mmHeroIconNode_Friend); } } else if (bSelf) { gameObject = theMinimapSys.bmHeroIconNode_Self; } else { gameObject = ((!bSameCamp) ? theMinimapSys.bmHeroIconNode_Enemy : theMinimapSys.bmHeroIconNode_Friend); } GameObject gameObject2 = Singleton <CGameObjectPool> .GetInstance().GetGameObject(path, 5); if (gameObject2 != null) { if (gameObject != null) { gameObject2.transform.SetParent(gameObject.transform, true); } gameObject2.transform.localScale = Vector3.one; gameObject2.transform.localRotation = Quaternion.identity; float num = (!bMiniMap) ? (40f * Sprite3D.Ratio()) : (20f * Sprite3D.Ratio()); MiniMapSysUT.NativeSizeLize(gameObject2, num, num); Singleton <Camera_UI3D> .get_instance().GetCurrentCanvas().RefreshLayout(null); } return(gameObject2); }
public static void UnRegisterEventCom(UI3DEventCom evtCom) { if (evtCom == null) { return; } evtCom.isDead = true; MinimapSys theMinimapSys = Singleton <CBattleSystem> .get_instance().TheMinimapSys; if (theMinimapSys != null) { UI3DEventMgr uI3DEventMgr = theMinimapSys.UI3DEventMgr; if (uI3DEventMgr != null) { uI3DEventMgr.UnRegister(evtCom); } } }
private void OnTrainingHelperClose(CUIEvent uiEvent) { this.m_openBtn.CustomSetActive(true); this.m_panelObj.CustomSetActive(false); if (this.m_form != null) { Transform transform = this.m_form.transform.FindChild("MapPanel"); if (transform != null) { transform.gameObject.CustomSetActive(true); } MinimapSys theMinimapSys = Singleton <CBattleSystem> .instance.TheMinimapSys; if (theMinimapSys != null) { theMinimapSys.mmRoot.CustomSetActive(true); } } }
public static Vector2 CalcScreenPosInMapByWorldPos(ref Vector3 worldPos, bool bMiniMap) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return(Vector3.zero); } Vector2 vector = bMiniMap ? Singleton <CBattleSystem> .instance.world_UI_Factor_Small : Singleton <CBattleSystem> .instance.world_UI_Factor_Big; Vector2 result = new Vector2(worldPos.x * vector.x, worldPos.z * vector.y); result.x *= Sprite3D.Ratio(); result.y *= Sprite3D.Ratio(); Vector2 vector2 = bMiniMap ? theMinimapSys.GetMMFianlScreenPos() : theMinimapSys.GetBMFianlScreenPos(); result.x += vector2.x; result.y += vector2.y; return(result); }
private void onDragon_Born(ActorRoot actor) { DragonIcon.DragonNode dragonNode = this.getDragonNode(actor.ObjID, actor.ActorControl.GetActorSubSoliderType()); DebugHelper.Assert(dragonNode != null, "onDragon_Born mmDNode_ugui == null, check out..."); if (dragonNode == null) { return; } MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; bool bRefreshCache = theMinimapSys.CurMapType() == MinimapSys.EMapType.Mini; dragonNode.SetData(actor.myTransform.position, (int)actor.ActorControl.GetActorSubSoliderType(), actor.ObjID, this.m_b5v5, true, bRefreshCache, true); dragonNode.ShowDead(actor.ActorControl.IsDeadState); byte actorSubSoliderType = actor.ActorControl.GetActorSubSoliderType(); if (actorSubSoliderType == 8 || actorSubSoliderType == 9 || actorSubSoliderType == 13) { bool flag = theMinimapSys != null && theMinimapSys.CurMapType() == MinimapSys.EMapType.Mini; if (flag) { Camera currentCamera = Singleton <Camera_UI3D> .GetInstance().GetCurrentCamera(); if (currentCamera != null) { Vector3 v = currentCamera.WorldToScreenPoint((!flag) ? dragonNode.bmDragonNode_3dui.transform.position : dragonNode.mmDragonNode_3dui.transform.position); Singleton <CUIParticleSystem> .get_instance().AddParticle(DragonIcon.dragonBornEffect, 3f, v); } } } if (actorSubSoliderType == 8) { Singleton <CSoundManager> .GetInstance().PlayBattleSound2D("Play_DaLong_VO_Refresh"); } else if (actorSubSoliderType == 9) { Singleton <CSoundManager> .GetInstance().PlayBattleSound2D("Play_XiaoLong_VO_Refresh"); } else { Singleton <CSoundManager> .GetInstance().PlayBattleSound2D("Play_BaoJun_VO_Anger"); } }
public void OpenForm(CBattleSystem.FormType formType) { this.m_MaxBattleFPS = 0f; this.m_MinBattleFPS = 3.40282347E+38f; this.m_AveBattleFPS = 0f; this.m_BattleFPSCount = 0f; this.m_frameCount = 0; if (formType == CBattleSystem.FormType.Fight) { this._battle3DTouch = new InBattle3DTouch(); this._battle3DTouch.Init(); this._battleForm = new FightForm(); } else if (formType == CBattleSystem.FormType.Watch) { this._battleForm = new WatchForm(); } if (this._battleForm == null || !this._battleForm.OpenForm()) { this._battleForm = null; return; } Player hostPlayer = Singleton <GamePlayerCenter> .get_instance().GetHostPlayer(); SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); this.m_battleEquipSystem.Initialize(this.FightFormScript, hostPlayer.Captain, curLvelContext.IsMobaMode(), curLvelContext.m_isBattleEquipLimit); this._miniMapSys = new MinimapSys(); this._miniMapSys.Init(this.FormScript, curLvelContext); this._killNotify = new KillNotify(); this._killNotify.Init(); this._killNotify.Hide(); this.m_towerHitMgr = new TowerHitMgr(); this.m_towerHitMgr.Init(); if (curLvelContext.IsMobaMode()) { this._battleStatView = new BattleStatView(); this._battleStatView.Init(); } this.pauseControl = new PauseControl(this.FormScript); this.RegisterEvents(); }
public static void SetTrackPosition(PoolObjHandle <ActorRoot> actorHandle, string iconPath) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return; } if (Singleton <WatchController> .GetInstance().IsWatching) { if (theMinimapSys.MMiniMapTrack_3Dui != null) { theMinimapSys.MMiniMapTrack_3Dui.SetTrackPosition_Imp(actorHandle, iconPath); } } else if (actorHandle.handle.IsHostCamp() && theMinimapSys.MMiniMapTrack_3Dui != null) { theMinimapSys.MMiniMapTrack_3Dui.SetTrackPosition_Imp(actorHandle, iconPath); } }
public void OpenForm(FormType formType) { this.m_MaxBattleFPS = 0f; this.m_MinBattleFPS = float.MaxValue; this.m_AveBattleFPS = 0f; this.m_BattleFPSCount = 0f; this.m_frameCount = 0; if (formType == FormType.Fight) { this._battleForm = new Assets.Scripts.GameSystem.FightForm(); } else if (formType == FormType.Watch) { this._battleForm = new Assets.Scripts.GameSystem.WatchForm(); } if ((this._battleForm == null) || !this._battleForm.OpenForm()) { this._battleForm = null; } else { Player hostPlayer = Singleton <GamePlayerCenter> .instance.GetHostPlayer(); SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); this.m_battleEquipSystem.Initialize(this.FightFormScript, hostPlayer.Captain, curLvelContext.IsMobaMode(), curLvelContext.m_isBattleEquipLimit); this._miniMapSys = new MinimapSys(); this._miniMapSys.Init(this.FormScript, curLvelContext); this._killNotify = new KillNotify(); this._killNotify.Init(this.FormScript); this._killNotify.Hide(); this.m_towerHitMgr = new Assets.Scripts.GameSystem.TowerHitMgr(); this.m_towerHitMgr.Init(); if (curLvelContext.IsMobaMode()) { this._battleStatView = new Assets.Scripts.GameSystem.BattleStatView(); this._battleStatView.Init(); } this.RegisterEvents(); } }
public void OnHoldUp(CUIEvent uievent) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .instance.TheMinimapSys; if (theMinimapSys != null) { theMinimapSys.Switch(MinimapSys.EMapType.Mini); } if (this.form == null) { return; } for (int i = 0; i < this.signalEntities.Count; i++) { MiniMapSignalPanel.SignalEntity signalEntity = this.signalEntities[i]; if (signalEntity != null) { signalEntity.ProcessUp(this.cacheClickX, this.cacheClickY, this.form, uievent.m_pointerEventData.get_position()); } } }
public static GameObject GetMapTrackObj(string prefabPath, bool bMiniMap) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return(null); } GameObject gameObject = bMiniMap ? theMinimapSys.mmpcTrack : theMinimapSys.bmpcTrack; GameObject gameObject2 = Singleton <CGameObjectPool> .GetInstance().GetGameObject(prefabPath, enResourceType.BattleScene); if (gameObject2 != null) { if (gameObject != null) { gameObject2.transform.SetParent(gameObject.transform, true); } float num = bMiniMap ? 0.7f : 1f; gameObject2.transform.localScale = new Vector3(num, num, 1f); gameObject2.transform.localRotation = Quaternion.identity; MiniMapSysUT.NativeSizeLize(gameObject2); } return(gameObject2); }
private void OnSpawnSoldier(ref SpawnSoldierParam inParam) { if (inParam.SourceRegion != null && inParam.SourceRegion.IsInEmergency && inParam.SourceRegion.RouteType == RES_SOLDIER_ROUTE_TYPE.RES_SOLDIER_ROUTE_MID) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .instance.TheMinimapSys; if (theMinimapSys == null) { return; } Vector2 localPosition = new Vector2(0f, 0f); Quaternion localRotation = Quaternion.identity; float num = 13f; if (inParam.SourceRegion.IsMyCamp()) { localPosition = new Vector2(theMinimapSys.GetMMFianlScreenPos().x - theMinimapSys.mmFinalScreenSize.x / 2f + num, theMinimapSys.GetMMFianlScreenPos().y - theMinimapSys.mmFinalScreenSize.y / 2f + num); } else { localPosition = new Vector2(theMinimapSys.GetMMFianlScreenPos().x + theMinimapSys.mmFinalScreenSize.x / 2f - num, theMinimapSys.GetMMFianlScreenPos().y + theMinimapSys.mmFinalScreenSize.y / 2f - num); localRotation = Quaternion.Euler(0f, 0f, 180f); } this.ExecCommand(6, localPosition, localRotation); } }
public static GameObject GetSignalGameObject(bool bMiniMap) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return(null); } GameObject gameObject = (!bMiniMap) ? theMinimapSys.bmpcSignal : theMinimapSys.mmpcSignal; GameObject gameObject2 = Singleton <CGameObjectPool> .GetInstance().GetGameObject(MiniMapSysUT.Map_Signal_prefab, 0); if (gameObject2 != null) { if (gameObject != null) { gameObject2.transform.SetParent(gameObject.transform, true); } float num = (!bMiniMap) ? 1f : 0.5f; gameObject2.transform.localScale = new Vector3(num, num, 1f); gameObject2.transform.localRotation = Quaternion.identity; MiniMapSysUT.NativeSizeLize(gameObject2); } return(gameObject2); }
private GameObject getContainerElement(bool bSmallMap, string iconPath, bool bSameCamp) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return(null); } GameObject x = bSmallMap ? theMinimapSys.mmpcTrack : theMinimapSys.bmpcTrack; if (x == null) { return(null); } GameObject mapTrackObj = MiniMapSysUT.GetMapTrackObj(iconPath, bSmallMap); if (mapTrackObj != null) { Sprite3D component = mapTrackObj.GetComponent <Sprite3D>(); if (component != null) { if (bSmallMap) { this.small_track_width = (float)component.textureWidth * mapTrackObj.transform.localScale.x * Sprite3D.Ratio(); this.small_track_height = (float)component.textureHeight * mapTrackObj.transform.localScale.y * Sprite3D.Ratio(); } else { this.big_track_width = (float)component.textureWidth * mapTrackObj.transform.localScale.x * Sprite3D.Ratio(); this.big_track_height = (float)component.textureHeight * mapTrackObj.transform.localScale.y * Sprite3D.Ratio(); } } } mapTrackObj.CustomSetActive(true); return(mapTrackObj); }
public bool CheckSignalPositionValid(Vector2 sigScreenPos) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .instance.TheMinimapSys; return(theMinimapSys != null && sigScreenPos.x >= theMinimapSys.GetMMFianlScreenPos().x - theMinimapSys.mmFinalScreenSize.x / 2f && sigScreenPos.x <= theMinimapSys.GetMMFianlScreenPos().x + theMinimapSys.mmFinalScreenSize.x / 2f && sigScreenPos.y >= theMinimapSys.GetMMFianlScreenPos().y - theMinimapSys.mmFinalScreenSize.y / 2f && sigScreenPos.y <= theMinimapSys.GetMMFianlScreenPos().y + theMinimapSys.mmFinalScreenSize.y / 2f); }
public void ExecCommand_4_SignalPanel_Sign(PoolObjHandle <ActorRoot> sender, uint senderPlayerID, uint heroID, int signalID, int worldPositionX, int worldPositionY, int worldPositionZ) { if (!this.m_useSignalButton || this.m_formScript == null) { return; } Player hostPlayer = Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer(); Player player = Singleton <GamePlayerCenter> .GetInstance().GetPlayer(senderPlayerID); if (hostPlayer == null || player == null) { return; } if (hostPlayer.PlayerCamp != player.PlayerCamp) { return; } bool flag = hostPlayer == player; ResSignalInfo dataByKey = GameDataMgr.signalDatabin.GetDataByKey((long)signalID); if (dataByKey == null) { DebugHelper.Assert(dataByKey != null, "ExecCommand signalInfo is null, check out..."); return; } uint cDTime = this.GetCDTime(dataByKey); ulong logicFrameTick = Singleton <FrameSynchr> .GetInstance().LogicFrameTick; SignalPanel.CPlayerSignalCooldown cPlayerSignalCooldown = null; this.m_playerSignalCooldowns.TryGetValue(senderPlayerID, ref cPlayerSignalCooldown); if (cPlayerSignalCooldown != null) { if ((uint)(logicFrameTick - cPlayerSignalCooldown.m_lastSignalExecuteTimestamp) < cPlayerSignalCooldown.m_cooldownTime) { return; } cPlayerSignalCooldown.m_lastSignalExecuteTimestamp = logicFrameTick; cPlayerSignalCooldown.m_cooldownTime = cDTime; } else { cPlayerSignalCooldown = new SignalPanel.CPlayerSignalCooldown(logicFrameTick, cDTime); this.m_playerSignalCooldowns.Add(senderPlayerID, cPlayerSignalCooldown); } if (flag && this.m_signalButtons != null) { for (int i = 0; i < this.m_signalButtons.Length; i++) { if (this.m_signalButtons[i] != null) { this.m_signalButtons[i].StartCooldown(cDTime); } } } Singleton <CSoundManager> .GetInstance().PlayBattleSound2D(dataByKey.szSound); MiniMapEffectModule miniMapEffectModule = Singleton <CBattleSystem> .instance.TheMinimapSys.miniMapEffectModule; if (miniMapEffectModule != null) { Vector3 vector = new Vector3((float)worldPositionX, (float)worldPositionY, (float)worldPositionZ); GameObject gameObject = miniMapEffectModule.PlaySceneEffect(dataByKey.szSceneEffect, (int)dataByKey.bTime * 1000, vector); if (signalID == 202 && gameObject != null) { TextMesh component = gameObject.transform.FindChild("text").GetComponent <TextMesh>(); if (component != null) { ResHeroCfgInfo dataByKey2 = GameDataMgr.heroDatabin.GetDataByKey(heroID); if (dataByKey2 == null) { return; } component.text = dataByKey2.szName; component.gameObject.CustomSetActive(true); } Transform transform = gameObject.transform.FindChild("JianTou"); Vector3 forward = sender.handle.gameObject.transform.position - vector; forward.Normalize(); transform.forward = forward; if (Singleton <BattleLogic> .instance.m_LevelContext.m_isCameraFlip) { component.transform.rotation = Quaternion.AngleAxis(180f, Vector3.up); } } if (signalID == 203 && Singleton <BattleLogic> .instance.m_LevelContext.m_isCameraFlip) { gameObject.transform.rotation = Quaternion.AngleAxis(180f, Vector3.up); } if (!string.IsNullOrEmpty(dataByKey.szRealEffect)) { bool bMiniMap = false; MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys != null) { bMiniMap = (theMinimapSys.CurMapType() == MinimapSys.EMapType.Mini); } Vector2 screenPos = MiniMapSysUT.CalcScreenPosInMapByWorldPos(ref vector, bMiniMap); miniMapEffectModule.PlayScreenPosEffect(dataByKey.szRealEffect, (float)((int)dataByKey.bTime * 1000), screenPos); } } }
public static GameObject GetMapGameObject(ActorRoot actor, bool bMiniMap, out UI3DEventCom evtCom) { evtCom = null; float num = 1f; GameObject gameObject = null; string text = string.Empty; bool flag = actor.IsHostCamp(); MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return(null); } if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero) { text = ((!flag) ? MiniMapSysUT.Map_HeroEnemy_prefab : MiniMapSysUT.Map_HeroAlice_prefab); bool flag2 = actor.TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().HostPlayerId; if (flag2) { text = MiniMapSysUT.Map_HeroSelf_prefab; } gameObject = ((!bMiniMap) ? theMinimapSys.bmpcHero : theMinimapSys.mmpcHero); if (!bMiniMap) { if (evtCom == null) { evtCom = new UI3DEventCom(); } MiniMapSysUT.SetEventComScreenSize(evtCom, 40f, 40f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, actor.IsHostCamp(), MinimapSys.ElementType.Hero, actor.ObjID, (uint)actor.TheActorMeta.ConfigId); if (evtCom != null) { theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Hero); } } } else if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_EYE) { text = ((!flag) ? MiniMapSysUT.Map_EyeEnemy_prefab : MiniMapSysUT.Map_EyeAlice_prefab); gameObject = ((!bMiniMap) ? theMinimapSys.bmpcEye : theMinimapSys.mmpcEye); num = ((!bMiniMap) ? 1f : 0.5f); if (!bMiniMap) { if (evtCom == null) { evtCom = new UI3DEventCom(); } MiniMapSysUT.SetEventComScreenSize(evtCom, 30f, 18f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, actor.IsHostCamp(), MinimapSys.ElementType.Eye, actor.ObjID, (uint)actor.TheActorMeta.ConfigId); if (evtCom != null) { theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Eye); } } } else if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Monster) { byte actorSubType = actor.ActorControl.GetActorSubType(); if (actorSubType == 2) { byte actorSubSoliderType = actor.ActorControl.GetActorSubSoliderType(); if (actorSubSoliderType == 8 || actorSubSoliderType == 9 || actorSubSoliderType == 13 || actorSubSoliderType == 7) { return(null); } if (actorSubSoliderType == 11) { text = MiniMapSysUT.Map_RedBuff_prefab; gameObject = ((!bMiniMap) ? theMinimapSys.bmpcRedBuff : theMinimapSys.mmpcRedBuff); num = ((!bMiniMap) ? 1f : 0.6f); } else if (actorSubSoliderType == 10) { text = MiniMapSysUT.Map_BlueBuff_prefab; gameObject = ((!bMiniMap) ? theMinimapSys.bmpcBlueBuff : theMinimapSys.mmpcBlueBuff); num = ((!bMiniMap) ? 1f : 0.6f); } else { text = MiniMapSysUT.Map_Jungle_prefab; gameObject = ((!bMiniMap) ? theMinimapSys.bmpcJungle : theMinimapSys.mmpcJungle); num = ((!bMiniMap) ? 1.3f : 1f); } } else { if (bMiniMap) { gameObject = ((!flag) ? theMinimapSys.mmpcEnemy : theMinimapSys.mmpcAlies); } else { gameObject = ((!flag) ? theMinimapSys.bmpcEnemy : theMinimapSys.bmpcAlies); } text = ((!flag) ? MiniMapSysUT.Map_SoilderEnemy_prefab : MiniMapSysUT.Map_SoilderAlice_prefab); num = ((!bMiniMap) ? 0.6f : 0.3f); } } else if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Organ) { if (actor.TheStaticData.TheOrganOnlyInfo.OrganType == 1 || actor.TheStaticData.TheOrganOnlyInfo.OrganType == 4) { text = ((!flag) ? MiniMapSysUT.Map_OrganEnemy_prefab : MiniMapSysUT.Map_OrganAlice_prefab); gameObject = ((!bMiniMap) ? theMinimapSys.bmpcOrgan : theMinimapSys.mmpcOrgan); num = ((!bMiniMap) ? 1f : 0.5f); if (!bMiniMap) { if (evtCom == null) { evtCom = new UI3DEventCom(); } MiniMapSysUT.SetEventComScreenSize(evtCom, 30f, 32f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, flag, MinimapSys.ElementType.Tower, actor.ObjID, 0u); if (evtCom != null) { theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Tower); } if (flag) { Singleton <CBattleSystem> .GetInstance().TowerHitMgr.Register(actor.ObjID, actor.TheStaticData.TheOrganOnlyInfo.OrganType); } } } else { if (actor.TheStaticData.TheOrganOnlyInfo.OrganType != 2) { return(null); } text = ((!flag) ? MiniMapSysUT.Map_BaseEnemy_prefab : MiniMapSysUT.Map_BaseAlice_prefab); gameObject = ((!bMiniMap) ? theMinimapSys.bmpcOrgan : theMinimapSys.mmpcOrgan); num = ((!bMiniMap) ? 1f : 0.5f); if (!bMiniMap) { if (evtCom == null) { evtCom = new UI3DEventCom(); } MiniMapSysUT.SetEventComScreenSize(evtCom, 30f, 32f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, flag, MinimapSys.ElementType.Base, actor.ObjID, 0u); if (evtCom != null) { theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Tower); } if (flag) { Singleton <CBattleSystem> .GetInstance().TowerHitMgr.Register(actor.ObjID, actor.TheStaticData.TheOrganOnlyInfo.OrganType); } } } } if (string.IsNullOrEmpty(text)) { return(null); } GameObject gameObject2 = Singleton <CGameObjectPool> .GetInstance().GetGameObject(text, 0); if (gameObject == null) { return(null); } if (gameObject2 != null) { gameObject2.transform.SetParent(gameObject.transform, true); gameObject2.transform.localScale = new Vector3(num, num, 1f); gameObject2.transform.localRotation = Quaternion.identity; MiniMapSysUT.NativeSizeLize(gameObject2); } if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero) { float num2 = (!bMiniMap) ? (65f * Sprite3D.Ratio()) : (34f * Sprite3D.Ratio()); MiniMapSysUT.NativeSizeLize(gameObject2, num2, num2); } return(gameObject2); }
public static GameObject GetMapGameObject(ActorRoot actor, bool bMiniMap, out UI3DEventCom evtCom) { evtCom = null; float num = 1f; GameObject gameObject = null; string text = string.Empty; bool flag = Singleton <WatchController> .GetInstance().IsWatching ? (actor.TheActorMeta.ActorCamp == COM_PLAYERCAMP.COM_PLAYERCAMP_1) : actor.IsHostCamp(); MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return(null); } if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero || actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Call) { if (!flag && actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Call) { CallActorWrapper callActorWrapper = actor.ActorControl as CallActorWrapper; if (callActorWrapper != null && !callActorWrapper.IsTrueType) { flag = true; } } text = (flag ? MiniMapSysUT.Map_HeroAlice_prefab : MiniMapSysUT.Map_HeroEnemy_prefab); bool flag2 = actor.TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().HostPlayerId; if (flag2) { text = MiniMapSysUT.Map_HeroSelf_prefab; } if (bMiniMap) { gameObject = (flag ? theMinimapSys.mmpcHeroBgFrame_Friend : theMinimapSys.mmpcHeroBgFrame_Enemy); } else { gameObject = (flag ? theMinimapSys.bmpcHeroBgFrame_Friend : theMinimapSys.bmpcHeroBgFrame_Enemy); } if (!bMiniMap) { evtCom = new UI3DEventCom(); MiniMapSysUT.SetEventComScreenSize(evtCom, 40f, 40f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, actor.IsHostCamp(), MinimapSys.ElementType.Hero, actor.ObjID, (uint)actor.TheActorMeta.ConfigId); theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Hero); } } else if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_EYE) { text = (flag ? MiniMapSysUT.Map_EyeAlice_prefab : MiniMapSysUT.Map_EyeEnemy_prefab); gameObject = (bMiniMap ? theMinimapSys.mmpcEye : theMinimapSys.bmpcEye); num = (bMiniMap ? 0.5f : 1f); if (!bMiniMap) { evtCom = new UI3DEventCom(); MiniMapSysUT.SetEventComScreenSize(evtCom, 30f, 18f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, actor.IsHostCamp(), MinimapSys.ElementType.Eye, actor.ObjID, (uint)actor.TheActorMeta.ConfigId); theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Eye); } } else if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Monster) { byte actorSubType = actor.ActorControl.GetActorSubType(); if (actorSubType == 2) { byte actorSubSoliderType = actor.ActorControl.GetActorSubSoliderType(); if (actorSubSoliderType == 8 || actorSubSoliderType == 9 || actorSubSoliderType == 13 || actorSubSoliderType == 7) { return(null); } if (actorSubSoliderType == 11) { text = MiniMapSysUT.Map_RedBuff_prefab; gameObject = (bMiniMap ? theMinimapSys.mmpcRedBuff : theMinimapSys.bmpcRedBuff); num = (bMiniMap ? 0.6f : 1f); } else if (actorSubSoliderType == 10) { text = MiniMapSysUT.Map_BlueBuff_prefab; gameObject = (bMiniMap ? theMinimapSys.mmpcBlueBuff : theMinimapSys.bmpcBlueBuff); num = (bMiniMap ? 0.6f : 1f); } else { text = MiniMapSysUT.Map_Jungle_prefab; gameObject = (bMiniMap ? theMinimapSys.mmpcJungle : theMinimapSys.bmpcJungle); num = (bMiniMap ? 1f : 1.3f); } } else { if (bMiniMap) { gameObject = (flag ? theMinimapSys.mmpcAlies : theMinimapSys.mmpcEnemy); } else { gameObject = (flag ? theMinimapSys.bmpcAlies : theMinimapSys.bmpcEnemy); } text = (flag ? MiniMapSysUT.Map_SoilderAlice_prefab : MiniMapSysUT.Map_SoilderEnemy_prefab); num = (bMiniMap ? 0.3f : 0.6f); byte actorSubSoliderType2 = actor.ActorControl.GetActorSubSoliderType(); if (actorSubSoliderType2 == 16) { text = MiniMapSysUT.Map_Vanguard_prefab; num = (bMiniMap ? 1f : 1.5f); } if (!bMiniMap) { evtCom = new UI3DEventCom(); MiniMapSysUT.SetEventComScreenSize(evtCom, 30f, 18f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, actor.IsHostCamp(), MinimapSys.ElementType.Solider, actor.ObjID, (uint)actor.TheActorMeta.ConfigId); theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Solider); } } } else if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Organ) { if (actor.TheStaticData.TheOrganOnlyInfo.OrganType == 1 || actor.TheStaticData.TheOrganOnlyInfo.OrganType == 4) { text = (flag ? MiniMapSysUT.Map_OrganAlice_prefab : MiniMapSysUT.Map_OrganEnemy_prefab); gameObject = (bMiniMap ? theMinimapSys.mmpcOrgan : theMinimapSys.bmpcOrgan); num = (bMiniMap ? 0.5f : 1f); if (!bMiniMap) { evtCom = new UI3DEventCom(); MiniMapSysUT.SetEventComScreenSize(evtCom, 30f, 32f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, flag, MinimapSys.ElementType.Tower, actor.ObjID, 0u); theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Tower); if (flag) { Singleton <CBattleSystem> .GetInstance().TowerHitMgr.Register(actor.ObjID, (RES_ORGAN_TYPE)actor.TheStaticData.TheOrganOnlyInfo.OrganType); } } } else { if (actor.TheStaticData.TheOrganOnlyInfo.OrganType != 2) { return(null); } text = (flag ? MiniMapSysUT.Map_BaseAlice_prefab : MiniMapSysUT.Map_BaseEnemy_prefab); gameObject = (bMiniMap ? theMinimapSys.mmpcOrgan : theMinimapSys.bmpcOrgan); num = (bMiniMap ? 0.5f : 1f); if (!bMiniMap) { evtCom = new UI3DEventCom(); MiniMapSysUT.SetEventComScreenSize(evtCom, 30f, 32f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, flag, MinimapSys.ElementType.Base, actor.ObjID, 0u); theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Tower); if (flag) { Singleton <CBattleSystem> .GetInstance().TowerHitMgr.Register(actor.ObjID, (RES_ORGAN_TYPE)actor.TheStaticData.TheOrganOnlyInfo.OrganType); } } } } if (string.IsNullOrEmpty(text) || gameObject == null) { return(null); } GameObject gameObject2 = Singleton <CGameObjectPool> .GetInstance().GetGameObject(text, enResourceType.BattleScene); if (gameObject2 != null) { gameObject2.transform.SetParent(gameObject.transform, true); gameObject2.transform.localScale = new Vector3(num, num, 1f); gameObject2.transform.localRotation = Quaternion.identity; MiniMapSysUT.NativeSizeLize(gameObject2); } if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero || actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Call) { float num2 = bMiniMap ? (34f * Sprite3D.Ratio()) : (65f * Sprite3D.Ratio()); MiniMapSysUT.NativeSizeLize(gameObject2, num2, num2); } return(gameObject2); }