public void Clear() { for (int i = 0; i < this.followEffectList.Count; i++) { MiniMapEffectModule.Element element = this.followEffectList[i]; element.Clear(); } this.followEffectList.Clear(); }
public void StopFollowActorEffect(uint PlayerId) { for (int i = 0; i < this.followEffectList.Count; i++) { MiniMapEffectModule.Element element = this.followEffectList[i]; if (element.m_signalRelatedActor && element.m_signalRelatedActor.handle.TheActorMeta.PlayerId == PlayerId) { element.Clear(); } } }