コード例 #1
0
        public void InitCommonHeroUI()
        {
            CUIFormScript form = Singleton <CUIManager> .get_instance().GetForm(CPlayerInfoSystem.sPlayerInfoFormPath);

            if (form == null)
            {
                return;
            }
            CPlayerProfile profile = Singleton <CPlayerInfoSystem> .get_instance().GetProfile();

            GameObject widget = form.GetWidget(7);

            if (widget == null)
            {
                return;
            }
            CUIListScript componetInChild = Utility.GetComponetInChild <CUIListScript>(widget, "BaseList");

            if (componetInChild == null)
            {
                return;
            }
            int  num         = profile.MostUsedHeroList().get_Count();
            uint dwConfValue = GameDataMgr.globalInfoDatabin.GetDataByKey(178u).dwConfValue;

            if ((long)num > (long)((ulong)dwConfValue))
            {
                num = (int)dwConfValue;
            }
            componetInChild.SetElementAmount(num);
        }
コード例 #2
0
        private void OnCommonHeroItemEnable(CUIEvent uiEvent)
        {
            CPlayerProfile profile = Singleton <CPlayerInfoSystem> .get_instance().GetProfile();

            int        srcWidgetIndexInBelongedList = uiEvent.m_srcWidgetIndexInBelongedList;
            GameObject srcWidget  = uiEvent.m_srcWidget;
            GameObject gameObject = Utility.FindChild(srcWidget, "heroItem");
            ListView <COMDT_MOST_USED_HERO_INFO> listView = profile.MostUsedHeroList();

            if (listView == null || srcWidgetIndexInBelongedList >= listView.get_Count())
            {
                return;
            }
            COMDT_MOST_USED_HERO_INFO cOMDT_MOST_USED_HERO_INFO = listView.get_Item(srcWidgetIndexInBelongedList);
            CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo == null)
            {
                return;
            }
            IHeroData  heroData        = CHeroDataFactory.CreateHeroData(cOMDT_MOST_USED_HERO_INFO.dwHeroID);
            GameObject proficiencyIcon = Utility.FindChild(gameObject, "heroProficiencyImg");
            GameObject proficiencyBg   = Utility.FindChild(gameObject, "heroProficiencyBgImg");

            CUICommonSystem.SetHeroProficiencyIconImage(uiEvent.m_srcFormScript, proficiencyIcon, (int)cOMDT_MOST_USED_HERO_INFO.dwProficiencyLv);
            CUICommonSystem.SetHeroProficiencyBgImage(uiEvent.m_srcFormScript, proficiencyBg, (int)cOMDT_MOST_USED_HERO_INFO.dwProficiencyLv, false);
            if (!CPlayerInfoSystem.isSelf(profile.m_uuid))
            {
                CUICommonSystem.SetHeroItemImage(uiEvent.m_srcFormScript, gameObject, CSkinInfo.GetHeroSkinPic(cOMDT_MOST_USED_HERO_INFO.dwHeroID, cOMDT_MOST_USED_HERO_INFO.dwSkinID), enHeroHeadType.enBust, false, true);
            }
            else
            {
                CUICommonSystem.SetHeroItemImage(uiEvent.m_srcFormScript, gameObject, masterRoleInfo.GetHeroSkinPic(cOMDT_MOST_USED_HERO_INFO.dwHeroID), enHeroHeadType.enBust, false, true);
            }
            GameObject root = Utility.FindChild(gameObject, "profession");

            CUICommonSystem.SetHeroJob(uiEvent.m_srcFormScript, root, (enHeroJobType)heroData.heroType);
            Text componetInChild = Utility.GetComponetInChild <Text>(gameObject, "heroNameText");

            componetInChild.text = heroData.heroName;
            Text componetInChild2 = Utility.GetComponetInChild <Text>(gameObject, "TotalCount");

            componetInChild2.text = Singleton <CTextManager> .get_instance().GetText("Player_Info_PVP_Total_Count", new string[]
            {
                (cOMDT_MOST_USED_HERO_INFO.dwGameWinNum + cOMDT_MOST_USED_HERO_INFO.dwGameLoseNum).ToString()
            });

            Text componetInChild3 = Utility.GetComponetInChild <Text>(gameObject, "WinRate");

            componetInChild3.text = Singleton <CTextManager> .get_instance().GetText("Player_Info_PVP_Win_Rate", new string[]
            {
                CPlayerProfile.Round(CPlayerProfile.Divide(cOMDT_MOST_USED_HERO_INFO.dwGameWinNum, cOMDT_MOST_USED_HERO_INFO.dwGameWinNum + cOMDT_MOST_USED_HERO_INFO.dwGameLoseNum) * 100f)
            });

            ulong num  = 0uL;
            ulong num2 = 0uL;
            ulong num3 = 0uL;
            uint  num4 = 0u;
            COMDT_HERO_STATISTIC_DETAIL stStatisticDetail = cOMDT_MOST_USED_HERO_INFO.stStatisticDetail;
            uint dwNum = stStatisticDetail.dwNum;
            int  num5  = 0;

            while ((long)num5 < (long)((ulong)dwNum))
            {
                COMDT_HERO_STATISTIC_INFO cOMDT_HERO_STATISTIC_INFO = stStatisticDetail.astTypeDetail[num5];
                num  += cOMDT_HERO_STATISTIC_INFO.ullKDAPct;
                num2 += cOMDT_HERO_STATISTIC_INFO.ullTotalHurtHero;
                num3 += cOMDT_HERO_STATISTIC_INFO.ullTotalBeHurt;
                num4  = num4 + cOMDT_HERO_STATISTIC_INFO.dwWinNum + cOMDT_HERO_STATISTIC_INFO.dwLoseNum;
                num5++;
            }
            num4 = ((num4 != 0u) ? num4 : 1u);
            Utility.GetComponetInChild <Text>(gameObject, "AverKDA").text = Singleton <CTextManager> .get_instance().GetText("Player_Info_PVP_AverKDA", new string[]
            {
                (num / (ulong)num4 / 100uL).ToString("0.0")
            });

            Utility.GetComponetInChild <Text>(gameObject, "AverHurt").text = Singleton <CTextManager> .get_instance().GetText("Player_Info_PVP_AverHurt", new string[]
            {
                (num2 / (ulong)num4).ToString("d")
            });

            Utility.GetComponetInChild <Text>(gameObject, "AverTakenHurt").text = Singleton <CTextManager> .get_instance().GetText("Player_Info_PVP_AverTakenHurt", new string[]
            {
                (num3 / (ulong)num4).ToString("d")
            });
        }