private void Show_ZhouMoZhe_Reward() { CFriendRecruit friendRecruit = Singleton <CFriendContoller> .instance.model.friendRecruit; if (this.zm_benifit_exp != null) { this.zm_benifit_exp.set_text(string.Format("+{0}%", friendRecruit.GetZhaoMuZhe_RewardExp())); } if (this.zm_benifit_gold != null) { this.zm_benifit_gold.set_text(string.Format("+{0}%", friendRecruit.GetZhaoMuZhe_RewardGold())); } int zhaoMuZhe_RewardProgress = friendRecruit.GetZhaoMuZhe_RewardProgress(); int zhaoMuZhe_RewardTotalCount = friendRecruit.GetZhaoMuZhe_RewardTotalCount(); string text = Singleton <CTextManager> .instance.GetText("Friend_Rec_zmz_whole_Progress", new string[] { zhaoMuZhe_RewardProgress.ToString(), zhaoMuZhe_RewardTotalCount.ToString() }); if (this.zm_totalProgress != null) { this.zm_totalProgress.set_text(text); } string text2 = Singleton <CTextManager> .instance.GetText("Friend_Rec_zm_ProgressText", new string[] { zhaoMuZhe_RewardProgress.ToString(), zhaoMuZhe_RewardTotalCount.ToString() }); if (this.zm_ProgressText != null) { this.zm_ProgressText.set_text(text2); } for (int i = 0; i < zhaoMuZhe_RewardProgress; i++) { GameObject gameObject = Utility.FindChild(this.zm_progressNode, string.Format("reward{0}", i)); this.ShowCup(gameObject, true, i); } for (int j = zhaoMuZhe_RewardProgress; j < zhaoMuZhe_RewardTotalCount; j++) { GameObject gameObject2 = Utility.FindChild(this.zm_progressNode, string.Format("reward{0}", j)); this.ShowCup(gameObject2, false, j); } ResRecruitmentReward cfgReward = Singleton <CFriendContoller> .instance.model.friendRecruit.GetCfgReward(friendRecruit.SuperReward.rewardID); CUIFormScript form = Singleton <CUIManager> .GetInstance().GetForm(CFriendContoller.FriendFormPath); this.Show_Award(this.supberRewardNode, 0uL, 0u, COM_RECRUITMENT_TYPE.COM_RECRUITMENT_ACTIVE, friendRecruit.SuperReward.rewardID, cfgReward, friendRecruit.SuperReward.state, form, false); this.Refresh_ZhaomuZhe_List(); this.zhaomu_content.CustomSetActive(true); this.beizhaomu_content.CustomSetActive(false); }
private void Show_ZhouMoZhe_Reward() { CFriendRecruit friendRecruit = Singleton <CFriendContoller> .get_instance().model.friendRecruit; if (this.zm_benifit_exp != null) { this.zm_benifit_exp.text = string.Format("+{0}%", friendRecruit.GetZhaoMuZhe_RewardExp()); } if (this.zm_benifit_gold != null) { this.zm_benifit_gold.text = string.Format("+{0}%", friendRecruit.GetZhaoMuZhe_RewardGold()); } int zhaoMuZhe_RewardProgress = friendRecruit.GetZhaoMuZhe_RewardProgress(); int zhaoMuZhe_RewardTotalCount = friendRecruit.GetZhaoMuZhe_RewardTotalCount(); string text = Singleton <CTextManager> .get_instance().GetText("Friend_Rec_zmz_whole_Progress", new string[] { zhaoMuZhe_RewardProgress.ToString(), zhaoMuZhe_RewardTotalCount.ToString() }); if (this.zm_totalProgress != null) { this.zm_totalProgress.text = text; } for (int i = 0; i < zhaoMuZhe_RewardProgress; i++) { GameObject gameObject = this.zm_progressNode.transform.FindChild(string.Format("icon_{0}", i)).gameObject; this.ShowBar(gameObject, true); } for (int j = zhaoMuZhe_RewardProgress; j < zhaoMuZhe_RewardTotalCount; j++) { GameObject gameObject2 = this.zm_progressNode.transform.FindChild(string.Format("icon_{0}", j)).gameObject; this.ShowBar(gameObject2, false); } if (this.supberRewardNodeTxt != null) { this.supberRewardNodeTxt.text = Singleton <CTextManager> .get_instance().GetText("Friend_Rec_zmz_Progress", new string[] { FriendRecruitView.zmzCount.ToString(), FriendRecruitView.zmzLevel.ToString() }); } CUIFormScript form = Singleton <CUIManager> .GetInstance().GetForm(CFriendContoller.FriendFormPath); this.Show_Award(this.supberRewardNode, 0uL, 0u, 1, friendRecruit.SuperReward.rewardID, friendRecruit.SuperReward.state, form, false); this.Refresh_ZhaomuZhe_List(); this.zhaomu_content.CustomSetActive(true); this.beizhaomu_content.CustomSetActive(false); }