public override void LateUpdate(int nDelta) { SkillSlot slot = null; for (int i = 0; i < 8; i++) { slot = this.SkillSlotArray[i]; if (slot != null) { slot.LateUpdate(nDelta); } } }
public override void LateUpdate(int nDelta) { if ((this.actorPtr.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero || this.actorPtr.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Call) && ActorHelper.IsHostCtrlActor(ref this.actorPtr)) { for (int i = 0; i < 10; i++) { SkillSlot skillSlot = this.SkillSlotArray[i]; if (skillSlot != null) { skillSlot.LateUpdate(nDelta); } } } }