private void onEnterCombat(ref DefaultGameEventParam prm) { int num = this.TriggerMatches.Length; SFilterMatchParam sFilterMatchParam = default(SFilterMatchParam); for (int i = 0; i < num; i++) { CTriggerMatch cTriggerMatch = this.TriggerMatches[i]; if (cTriggerMatch != null && this.FilterMatch(EGlobalGameEvent.EnterCombat, cTriggerMatch, prm.src, prm.atker, ref sFilterMatchParam, i)) { this.DoTriggering(cTriggerMatch, prm.src, prm.atker); } } }
private void onActorDead(ref GameDeadEventParam prm) { SFilterMatchParam sFilterMatchParam = default(SFilterMatchParam); int num = this.TriggerMatches.Length; for (int i = 0; i < num; i++) { CTriggerMatch cTriggerMatch = this.TriggerMatches[i]; if (cTriggerMatch != null && this.FilterMatch(EGlobalGameEvent.ActorDead, cTriggerMatch, prm.src, prm.orignalAtker, ref sFilterMatchParam, i)) { this.DoTriggering(cTriggerMatch, prm.src, prm.orignalAtker); } } }
private void onActorDamage(ref HurtEventResultInfo prm) { int num = this.TriggerMatches.Length; SFilterMatchParam sFilterMatchParam = default(SFilterMatchParam); sFilterMatchParam.hurtInfo = prm; for (int i = 0; i < num; i++) { CTriggerMatch cTriggerMatch = this.TriggerMatches[i]; if (cTriggerMatch != null && this.FilterMatch(EGlobalGameEvent.ActorDamage, cTriggerMatch, prm.src, prm.atker, ref sFilterMatchParam, i)) { this.DoTriggering(cTriggerMatch, prm.src, prm.atker); } } }
private void onFightPrepare(ref DefaultGameEventParam prm) { SFilterMatchParam sFilterMatchParam = default(SFilterMatchParam); int num = this.TriggerMatches.Length; for (int i = 0; i < num; i++) { CTriggerMatch cTriggerMatch = this.TriggerMatches[i]; if (cTriggerMatch != null) { if (this.FilterMatch(EGlobalGameEvent.FightPrepare, cTriggerMatch, prm.src, prm.atker, ref sFilterMatchParam, i)) { this.DoTriggering(cTriggerMatch, prm.src, prm.atker); } } } }
private void onActorInit(ref PoolObjHandle <ActorRoot> inActor) { int num = this.TriggerMatches.Length; SFilterMatchParam sFilterMatchParam = default(SFilterMatchParam); for (int i = 0; i < num; i++) { CTriggerMatch cTriggerMatch = this.TriggerMatches[i]; if (cTriggerMatch != null) { PoolObjHandle <ActorRoot> atker = new PoolObjHandle <ActorRoot>(null); if (this.FilterMatch(EGlobalGameEvent.ActorInit, cTriggerMatch, inActor, atker, ref sFilterMatchParam, i)) { this.DoTriggering(cTriggerMatch, inActor, atker); } } } }
private void OnActorBattleCoinChanged(PoolObjHandle <ActorRoot> actor, int changeValue, bool isIncome, PoolObjHandle <ActorRoot> target) { int num = this.TriggerMatches.Length; SFilterMatchParam sFilterMatchParam = default(SFilterMatchParam); sFilterMatchParam.intParam = actor.get_handle().ValueComponent.GetGoldCoinInBattle(); for (int i = 0; i < num; i++) { CTriggerMatch cTriggerMatch = this.TriggerMatches[i]; if (cTriggerMatch != null) { PoolObjHandle <ActorRoot> atker = new PoolObjHandle <ActorRoot>(null); if (this.FilterMatch(EGlobalGameEvent.BattleGoldChange, cTriggerMatch, actor, atker, ref sFilterMatchParam, i)) { this.DoTriggering(cTriggerMatch, actor, atker); } } } }
private void onTalentLevelChange(ref TalentLevelChangeParam prm) { int num = this.TriggerMatches.Length; SFilterMatchParam sFilterMatchParam = default(SFilterMatchParam); sFilterMatchParam.intParam = prm.TalentLevel; for (int i = 0; i < num; i++) { CTriggerMatch cTriggerMatch = this.TriggerMatches[i]; if (cTriggerMatch != null) { PoolObjHandle <ActorRoot> atker = new PoolObjHandle <ActorRoot>(null); if (this.FilterMatch(EGlobalGameEvent.TalentLevelChange, cTriggerMatch, prm.src, atker, ref sFilterMatchParam, i)) { this.DoTriggering(cTriggerMatch, prm.src, atker); } } } }
public void CloseTalentTip() { int num = this.TriggerMatches.Length; SFilterMatchParam sFilterMatchParam = default(SFilterMatchParam); for (int i = 0; i < num; i++) { CTriggerMatch cTriggerMatch = this.TriggerMatches[i]; if (cTriggerMatch != null) { PoolObjHandle <ActorRoot> src = new PoolObjHandle <ActorRoot>(null); PoolObjHandle <ActorRoot> atker = new PoolObjHandle <ActorRoot>(null); if (this.FilterMatch(EGlobalGameEvent.CloseTalentTip, cTriggerMatch, src, atker, ref sFilterMatchParam, i)) { this.DoTriggering(cTriggerMatch, src, atker); } } } }
private void onUseSkillCanceled(ref DefaultSkillEventParam prm) { int num = this.TriggerMatches.Length; SFilterMatchParam sFilterMatchParam = default(SFilterMatchParam); sFilterMatchParam.slot = prm.slot; for (int i = 0; i < num; i++) { CTriggerMatch cTriggerMatch = this.TriggerMatches[i]; if (cTriggerMatch != null) { PoolObjHandle <ActorRoot> src = new PoolObjHandle <ActorRoot>(null); PoolObjHandle <ActorRoot> atker = new PoolObjHandle <ActorRoot>(null); if (this.FilterMatch(EGlobalGameEvent.SkillUseCanceled, cTriggerMatch, src, atker, ref sFilterMatchParam, i)) { this.DoTriggering(cTriggerMatch, src, atker); } } } }
private void onSpawnGroupDone(ref SGroupDeadEventParam inParam) { int num = this.TriggerMatches.Length; for (int i = 0; i < num; i++) { CTriggerMatch cTriggerMatch = this.TriggerMatches[i]; if (cTriggerMatch != null) { PoolObjHandle <ActorRoot> src = new PoolObjHandle <ActorRoot>(null); PoolObjHandle <ActorRoot> atker = new PoolObjHandle <ActorRoot>(null); SFilterMatchParam sFilterMatchParam = default(SFilterMatchParam); sFilterMatchParam.csg = inParam.csg; sFilterMatchParam.sg = inParam.sg; if (this.FilterMatch(EGlobalGameEvent.SpawnGroupDead, cTriggerMatch, src, atker, ref sFilterMatchParam, i)) { this.DoTriggering(cTriggerMatch, src, atker); } } } }
private void onUseSkill(ref ActorSkillEventParam prm) { if (!ActorHelper.IsHostCtrlActor(ref prm.src)) { return; } int num = this.TriggerMatches.Length; SFilterMatchParam sFilterMatchParam = default(SFilterMatchParam); sFilterMatchParam.slot = prm.slot; for (int i = 0; i < num; i++) { CTriggerMatch cTriggerMatch = this.TriggerMatches[i]; if (cTriggerMatch != null) { PoolObjHandle <ActorRoot> src = new PoolObjHandle <ActorRoot>(null); PoolObjHandle <ActorRoot> atker = new PoolObjHandle <ActorRoot>(null); if (this.FilterMatch(EGlobalGameEvent.UseSkill, cTriggerMatch, src, atker, ref sFilterMatchParam, i)) { this.DoTriggering(cTriggerMatch, src, atker); } } } }
private bool FilterMatch(EGlobalGameEvent inEventType, CTriggerMatch match, PoolObjHandle <ActorRoot> src, PoolObjHandle <ActorRoot> atker, ref SFilterMatchParam param, int inMatchIndex) { return(match.EventType == inEventType && match.Condition.FilterMatch(inEventType, src, atker, ref param, match, inMatchIndex)); }
public bool FilterMatch(EGlobalGameEvent inEventType, PoolObjHandle <ActorRoot> src, PoolObjHandle <ActorRoot> atker, ref SFilterMatchParam param, CTriggerMatch match, int inMatchIndex) { if (!this.CheckDifficulty()) { return(false); } if (this.GlobalVariable != 0 && Singleton <BattleLogic> .instance.m_globalTrigger != null && this.GlobalVariable != Singleton <BattleLogic> .instance.m_globalTrigger.CurGlobalVariable) { return(false); } if (this.bCaptainSrc && (!src || src != Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().Captain)) { return(false); } if (this.bCaptainAtker && (!atker || atker != Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().Captain)) { return(false); } if (this.SrcActorCond != null) { STriggerCondActor[] srcActorCond = this.SrcActorCond; for (int i = 0; i < srcActorCond.Length; i++) { STriggerCondActor sTriggerCondActor = srcActorCond[i]; if (!sTriggerCondActor.FilterMatch(ref src)) { return(false); } } } if (this.AtkerActorCond != null) { STriggerCondActor[] atkerActorCond = this.AtkerActorCond; for (int j = 0; j < atkerActorCond.Length; j++) { STriggerCondActor sTriggerCondActor2 = atkerActorCond[j]; if (!sTriggerCondActor2.FilterMatch(ref atker)) { return(false); } } } switch (inEventType) { case EGlobalGameEvent.SpawnGroupDead: if (match.Originator != null) { CommonSpawnGroup component = match.Originator.GetComponent <CommonSpawnGroup>(); SpawnGroup component2 = match.Originator.GetComponent <SpawnGroup>(); if (component != null && component != param.csg) { return(false); } if (component2 != null && component2 != param.sg) { return(false); } } break; case EGlobalGameEvent.ActorDead: { PoolObjHandle <ActorRoot> actorRoot = ActorHelper.GetActorRoot(match.Originator); if (actorRoot && actorRoot != src) { return(false); } break; } case EGlobalGameEvent.ActorDamage: if (!this.FilterMatchDamage(ref param.hurtInfo)) { return(false); } break; case EGlobalGameEvent.UseSkill: if (param.slot != (SkillSlotType)this.skillSlot) { return(false); } break; case EGlobalGameEvent.TalentLevelChange: if (match.Condition.TalentLevel != param.intParam) { return(false); } break; case EGlobalGameEvent.BattleGoldChange: { if (!src || !ActorHelper.IsHostCtrlActor(ref src)) { return(false); } int intParam = param.intParam; if (!this.FilterBattleGoldNum(intParam)) { return(false); } break; } case EGlobalGameEvent.SkillUseCanceled: if (param.slot != (SkillSlotType)this.skillSlot) { return(false); } break; } return(true); }