コード例 #1
0
        protected override void OnDead()
        {
            MonsterDropItemCreator creator = new MonsterDropItemCreator();

            if (base.myLastAtker != 0)
            {
                creator.MakeDropItemIfNeed(this, this.myLastAtker.handle.ActorControl);
            }
            else
            {
                creator.MakeDropItemIfNeed(this, null);
            }
            if (this.isCalledMonster)
            {
                this.RemoveCheckDistanceTimer();
            }
            base.OnDead();
            if (true)
            {
                Singleton <GameObjMgr> .instance.RecycleActor(base.actorPtr, this.cfgInfo.iRecyleTime);
            }
            if (this.isCalledMonster)
            {
                this.HostActor.handle.ActorControl.eventActorDead -= new ActorEventHandler(this.OnActorDead);
            }
        }
コード例 #2
0
        protected override void OnDead()
        {
            MonsterDropItemCreator monsterDropItemCreator = default(MonsterDropItemCreator);

            if (this.myLastAtker)
            {
                monsterDropItemCreator.MakeDropItemIfNeed(this, this.myLastAtker.get_handle().ActorControl);
            }
            else
            {
                monsterDropItemCreator.MakeDropItemIfNeed(this, null);
            }
            if (this.isCalledMonster)
            {
                this.RemoveCheckDistanceTimer();
            }
            base.OnDead();
            bool flag = true;

            if (flag)
            {
                Singleton <GameObjMgr> .get_instance().RecycleActor(this.actorPtr, this.cfgInfo.iRecyleTime);
            }
            if (this.isCalledMonster)
            {
                this.HostActor.get_handle().ActorControl.eventActorDead -= new ActorDeadEventHandler(this.OnActorDead);
            }
            if (this.actor.HorizonMarker != null)
            {
                this.actor.HorizonMarker.SetTranslucentMark(HorizonConfig.HideMark.Skill, false, false);
                this.actor.HorizonMarker.SetTranslucentMark(HorizonConfig.HideMark.Jungle, false, false);
            }
        }