private void _Show_Buff(GameObject node, int buffid, bool bSelected) { if (buffid == 0) { node.CustomSetActive(false); } else { GameObject obj2 = Utility.FindChild(node, "bg_frame"); GameObject obj3 = Utility.FindChild(node, "mark"); Text componetInChild = Utility.GetComponetInChild <Text>(node, "description"); obj2.CustomSetActive(bSelected); obj3.CustomSetActive(bSelected); BurnExpeditionModel model = Singleton <BurnExpeditionController> .instance.model; componetInChild.text = model.Get_Buff_Description(buffid); Image image = Utility.GetComponetInChild <Image>(node, "icon"); string str = model.Get_Buff_Icon(buffid); if ((image != null) && !string.IsNullOrEmpty(str)) { image.SetSprite(str, this.map_fromScript, true, false, false); } } }
private void _Show_Buff(GameObject node, int buffid, bool bSelected) { if (buffid == 0) { node.CustomSetActive(false); return; } GameObject obj = Utility.FindChild(node, "bg_frame"); GameObject obj2 = Utility.FindChild(node, "mark"); Text componetInChild = Utility.GetComponetInChild <Text>(node, "description"); obj.CustomSetActive(bSelected); obj2.CustomSetActive(bSelected); BurnExpeditionModel model = Singleton <BurnExpeditionController> .get_instance().model; componetInChild.text = model.Get_Buff_Description(buffid); Image componetInChild2 = Utility.GetComponetInChild <Image>(node, "icon"); string text = model.Get_Buff_Icon(buffid); if (componetInChild2 != null && !string.IsNullOrEmpty(text)) { componetInChild2.SetSprite(text, this.map_fromScript, true, false, false, false); } }