public void AddBufferMark(PoolObjHandle <ActorRoot> _originator, int _markID, uint _markType, SkillUseContext inUseContext) { if (!_originator) { return; } uint objID = _originator.get_handle().ObjID; if (!this.CheckDependMark(objID, _markID)) { return; } ulong num = (ulong)objID | (ulong)((ulong)((long)_markID) << 32); BufferMark bufferMark; if (this.buffMarkSet.TryGetValue(num, ref bufferMark)) { bufferMark.AutoTrigger(_originator, inUseContext); } else { bufferMark = new BufferMark(_markID); if (bufferMark.cfgData != null) { bufferMark.Init(this.buffHolder, _originator, _markType); this.buffMarkSet.Add(num, bufferMark); } } }
public void Clear() { DictionaryView <ulong, BufferMark> .Enumerator enumerator = this.buffMarkSet.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <ulong, BufferMark> current = enumerator.get_Current(); BufferMark value = current.get_Value(); value.SetCurLayer(0); } this.buffMarkSet.Clear(); }
public void ClearBufferMark(int _typeMask) { DictionaryView <ulong, BufferMark> .Enumerator enumerator = this.buffMarkSet.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <ulong, BufferMark> current = enumerator.get_Current(); BufferMark value = current.get_Value(); int markType = (int)value.GetMarkType(); if ((_typeMask & 1 << markType) > 0) { value.SetCurLayer(0); } } }
public void ClearBufferMark(int _typeMask) { DictionaryView <int, BufferMark> .Enumerator enumerator = this.buffMarkSet.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <int, BufferMark> current = enumerator.Current; BufferMark mark = current.Value; int markType = (int)mark.GetMarkType(); if ((_typeMask & (((int)1) << markType)) > 0) { mark.SetCurLayer(0); } } }
public void AddBufferMark(PoolObjHandle <ActorRoot> _originator, int _markID) { BufferMark mark; if (this.buffMarkSet.TryGetValue(_markID, out mark)) { mark.AddLayer(1); mark.AddTrigger(_originator); } else { mark = new BufferMark(_markID); if (mark.cfgData != null) { mark.Init(this.buffHolder); this.buffMarkSet.Add(_markID, mark); } } }
public void AddBufferMark(PoolObjHandle <ActorRoot> _originator, int _markID, uint _markType) { if (this.CheckDependMark(_markID)) { BufferMark mark; if (this.buffMarkSet.TryGetValue(_markID, out mark)) { mark.AutoTrigger(_originator); } else { mark = new BufferMark(_markID); if (mark.cfgData != null) { mark.Init(this.buffHolder, _originator, _markType); this.buffMarkSet.Add(_markID, mark); } } } }