/// <summary> /// 投票解散房间 /// </summary> private void DismissRoom() { //用于测试 //YxDebug.Log(" ============= DismissRoom ========== "); //App.GetRServer<DuifenGameServer>().DismissRoom(2); //return; // DismissRoomMgr dismissRoomMgr = App.GetGameManager <PaiJiuGameManager>().DismissRoomMgr; //游戏开始了就需要发起投票,否则玩家可以自主决定 if (App.GetGameData <PaiJiuGameData>().IsPlayed) { YxMessageBox.Show(new YxMessageBoxData() { Msg = "确定要发起投票,解散房间么?", BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle, IsTopShow = true, Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { if (!dismissRoomMgr.Container.activeSelf) { App.GetRServer <PaiJiuGameServer>().DismissRoom(2); App.GetRServer <PaiJiuGameServer>().DismissRoom(3); } else { Debug.Log("投票已发起!"); YxMessageBox.Show(new YxMessageBoxData { Msg = "投票已发起!", Delayed = 5, }); dismissRoomMgr.Container.transform.GetChild(0).gameObject.SetActive(true); } } }, }); } else { //房主可以解散房间,玩家则是自己退出房间 if (App.GameData.SelfSeat == 0) { YxMessageBox.Show(new YxMessageBoxData() { Msg = "确定要解散房间吗?", BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle, IsTopShow = true, Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { IRequest req = new ExtensionRequest("dissolve", new SFSObject()); App.GetRServer <PaiJiuGameServer>().SendRequest(req); } }, }); } else { YxMessageBox.Show(new YxMessageBoxData() { Msg = "确定要退出房间么?", BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle, IsTopShow = true, Listener = (box, btnName) => { if (btnName == YxMessageBox.BtnLeft) { App.QuitGame(); } }, }); } } }